HamishUK 0 Posted February 27, 2007 This has probably been asked before. If I want to remove certain pieces of kit from a soldiers inventory and add others how does one do this? For example removing a couple of satchel charges from a SF Saboteur and adding some normal grenades or whatnot. Cheers guys. PS: Thanks for the feedback on scripts now starting to get the hang of the real basics! Share this post Link to post Share on other sites
plasman 0 Posted February 27, 2007 Quote[/b] ]HamishUK wrote : This has probably been asked before. I guess so, anyway try to put the following lines into the init file of your unit : To remove a pipebomb : this removeMagazine "Pipebomb" To add a grenade : this addMagazine “HandGrenade†For further info see the OFP/ArmA scripting commands here : http://community.bistudio.com/wiki/Category:Scripting_Commands and the list of weapons here : http://community.bistudio.com/wiki/ArmA:_Weapons Share this post Link to post Share on other sites
HamishUK 0 Posted February 27, 2007 Quote[/b] ]HamishUK wrote : This has probably been asked before. I guess so, anyway try to put the following lines into the init file of your unit : To remove a pipebomb : this removeMagazine "Pipebomb" To add a grenade : this addMagazine “HandGrenade†For further info see the OFP/ArmA scripting commands here : http://community.bistudio.com/wiki/Category:Scripting_Commands and the list of weapons here : http://community.bistudio.com/wiki/ArmA:_Weapons Ahh fantastic! Thanks! My Coop with 5 teamates (3 Satchels apiece) for one target seems a slight overkill. so wanted one guy to carry the charges whilst the others provide all-round defence. Share this post Link to post Share on other sites
HamishUK 0 Posted February 28, 2007 What are Satchel Charges listed as cannot seem to fine them? **EDIT** Never mind listed as Pipebomb Share this post Link to post Share on other sites