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warnlz

turning searchlights on without needing manning

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I was wondering; is there a way to turn on searchlights and vehicle lights without having someone get in them first? I want to make fixed lights at checkpoints and have them unmanned so the ai wont point them off in crazy directions (dowatch helps but only somewhat).

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You could try using a game logic. Just place a game logic in the editor and add this to it's init field:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">This MoveInGunner Light01

Change Light01 according to the name you've given the search light.

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It should, so long as the logic is placed in the editor.

If you create the logic with a script command you may get some locality issues.

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