RN Malboeuf 12 Posted January 20, 2007 1. What I didn't like in OFP was the fact that ai driving even heavy tanks avoiding collisions with enemy vehicles and infantry. Thus instead of just smashing light infantry in front of the tank (like fences and trees) bots start turning to avoid the collision ! setting side armor under the fire. It looks ridiculous and it's a pity that nothing changed since OFP 2. Now Ai attacks tank crew if it's turned out. But for ex. driver in t72 has no turn out stance - thus even after commander and gunner is killed bots are just wasting ammo trying to shoot driver through the armor... 3. Is there any hope that bots will learn to use HE round for light targets not just default AP for everything ? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 22, 2007 One more thing I notice - when you are commander of the tank bot will drive just straight as you order. So you can smash the enemy , but even for ifantry its possible only at at high speed (otherwise soldier is pushed forward nor smashed ) Is tank behavior defined with FSM files ? It looks like it depends on crews ( I tried to put civils there - they are jumping out in every encounter )... but is there a section in man's FSM to define behavior in vehicles ? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 23, 2007 http://www.armed-assault-zone.com/news.php?readmore=238 Quote[/b] ]One notable new feature is different armour values for tanks. Real life weak spots on tanks will be brought into the new armour system what is this ? smth new or just default a bit tweaked hitpoint based system ? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 23, 2007 Surely this has nothing to do with editing and scripting and thus does not belong in this section... Share this post Link to post Share on other sites