bangtail 0 Posted January 8, 2007 I need to talk to an NPC - as a result of the conversation I want him to start his route. I'm using addaction and I have written a small script but Im not sure how to get him to move after I have spoken to him. I basically want it to act like a switch. I talk to him and then he starts moving. Any suggestions? Cheers E Share this post Link to post Share on other sites
Donnervogel 0 Posted January 8, 2007 give the unit you want to move a Waypoint where you want it to wait and the next Waypoint where you want it to move to (or multiple waypoints) and in the "condition" field of the waypoint where you want it to wait write something like: MyVariable (MyVariable can be any valid name for a global variable). Then in your script that is executed with the action write <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">MyVariable = true;when you want the unit to continue with its waypoints. Share this post Link to post Share on other sites
Scillion 0 Posted January 8, 2007 Set a waypoint for him to walk to. Synchronize that waypoint with a trigger that detects you in front of him. You may want to put some pause time in the waypoint, the pause will happen after the trigger is hit. You can add actions to the trigger too. And the man will continue to his next way point after his pause. Share this post Link to post Share on other sites
bangtail 0 Posted January 8, 2007 Cheers, will try that out! E Share this post Link to post Share on other sites