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Co@17Corazol_Flashpoint

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From the Readme:

Here is a Co-op mission involving a hasty counter-attack against invading SLA forces.

You start at a forward base and advance through Corazol. There is an additional objective revealed when your troops reach the DMZ.

Clear Corazol and accomplish the revealed second objective to win. Mission is lost when all US forces are dead or the second objective cannot be completed.

Group respawn.

Select time of day, dynamic weather and vehicle respawn on or off as options at mission start.

Vehicle respawn affects only the MH-6, the Stryker, and the HMMVWs. These units will reappear once when respawn is on.

Regards,

Barcode

bug reports:

ehweamaslippah@hotmail.com

Edit: Link kindly posted by El nino Foxhound @ Armaholic.com:

Corazol Flashpoint v1.4

v1.1 Changelog:

- Fixed the second objective. A script issue prvented the second objective from being completd.

- Fixed a couple cycle waypoints.

- Changed the combat stance of some of the units.

- Changed one BMP to a T-72. Kept unit POP of about 70%

- Changed the one large aircomms sound loop to a collection of snippets.

- Reduced overall mission pbo size from ~900KB to 678KB.

v1.2 Changelog:

- Fixed script error at mission start.

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Mission updated to ver 1.3:

v1.3 changelog:

- Addes Kegetys Spectating Script, including hotfix.

- Added M107 and ammo.

- Added West motorbike.

- Added lite version. No helo comms loop to reduce mission size.

Included comms version for LAN play or high bandwidth servers. 320 KB vs 750 KB.

crazy_o.gif It appears that this mission has a problem with JIP. Looking into it now.

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Mission updated to ver 1.4:

v1.4 changelog:

- Fixed a jip bug where an array was not populated for new players, thus triggering a mission failure.

Known Issues:

- New version still shows as 1.3 in mission breifing.

Please report any outstanding issues in this thread or at the official forums.

If the JIP issues are truly resolved than this is the final.

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