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A.J.Sawyer

Questions about AI

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Hey guys I'm really new to this whole mission making and I have a few things I'd like to learn how to do.

In the campaign for ArmA one of the missions you may recall is to assassinate an officer when he is in the hotel building. My first question is, how do I do it so that I can put AI unit into a 4 story building on different levels? Not entirely sure its possible to put them on different levels but I would like the have the units in the building somewhere but preferably not the ground floor.

Next question is, how do I set it so that the Units react to a trigger. The trigger itself is set on a timer and is an alarm bell, i'd like it set so that the units become on a hightened alert and start searching for intruders.

My last question is about Helicopter evacs, how do I set it up so that when I am at an extract point, I can open my map, call for the evac chopper using the radio, and then have it so it will land where I throw a coloured smoke grenade.

Thanks a lot for any help

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Next time do some searching in the OFP section of mission editing and scripting. Most of the solutions in there will work for ArmA.

1.) To place a AI at a specific position in a enterable building.

* Open editor and place your unit near the hotel.

* Create someone on your same side and make sure he is grouped with you.

* Preview the mission and select your teammate (F2).

* Once selected, point your cursor at the hotel and you will notce your cursor pointing out which position numbers are where. When you find one you like note it.

* Create the unit that you want to occupy the hotel with.

* In the editor, select waypoints (F4) and select (highlight) the unit you want in the hotel.

* Create the waypoint over the spot where "HOUSE" or "HOTEL" pops up when you move your mouse over it and create a MOVE waypoint.

* When the waypoint details window pops up you will have a new field in there called "position", here you can select which position in the hotel you can have him walk to from outside the building.

2.) To have units "react" to triggers.

* Create a unit and give him 2 move waypoints.

* Create a trigger and set it so "Radio Alpha" activates it.

* Syncronize (F5) the trigger to the first move waypoint by dragging a sync line from the trigger to the first move waypoint.

The unit will not procede to the next waypoint until you signal "alpha" in your radio.

3.) Not too sure about making the chopper land where you pop smoke, do some research.

Try going to www.OFPEC.com, they have loads of info and tutorials.

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