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Demo Server: No map loaded

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Hi,

First off - this forum is horrible to sign up to, I already created an account and activated it, and I was told I still did not have permission to create a new topic or reply (yes I was logged in).

I am wondering how to actually get a server going, the lack of documentation is annoying sad_o.gif

I am starting a server fine and it appears on the server list.

However, it has no map - it just sits there, and you connect and you can do nothing.

How do you create a correct config file to load a map?

Here is my current config for the server, any help appreciated. Thanks.

---

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

passwordAdmin = "REMOVED"; // password to protect admin access

password = ""; // password required to connect to server

hostname="REMOVED";

motd[]=

{

Welcome to REMOVED

}; // Welcome message

class Missions // list of missions that will be played in cyclic order

{

class Mission01 // First mission

{

template = 03ConquerTheIsland.SaraLite;

cadetMode = 1;

param1 = 1800;

param2 = 50;

};

motdInterval=1;

voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote

reportingIP=""; // private server - no reporting

voteMissionPlayers=3; // start voting when 3 players connect

checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; //list of files to check for identity

kickduplicate=1; // do not allow duplicate id

equalModRequired=1; // require equal mod

maxPlayers=16;

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My works:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

passwordAdmin = "*****";

password = "";

hostname="Adjust.nu ArmA Dedicated Demo Server";

motd[]=

{

"Welcome to MadMartigaN's ArmA Demo Server",

"DO NOT SELECT CTI MODE OR THE SERVER CRASHES",

"Have fun and play fair",

};

motdInterval=7;

voteThreshold=0.5;

reportingIP="armedass.master.gamespy.com";

voteMissionPlayers=1;

kickduplicate=0;

maxPlayers=8;

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Thanks for that.

Figured out its because the numPlayers setting for when voting occurs was 3 - This meant we sat at a stupid screen with nothing to do until others connected. Shifted that value to 1.

Thanks for your response.

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