G3pard 0 Posted December 25, 2006 i guess i´ll get a warning for starting 3 treads in one day, and i promise i´ll keep my mouth shut until i´ve finished and posted my first mission so my question is, how can i influence waypoints with triggers? for example, the the next waypoint wil not show up until a variable is true, or all enemys in an area, not just one i put the "destroy" waypoint on, are dead? i was hoping to do it with, for example, condition: not alive et1 (where et1 is the enemy tank) or condition: x1 but that doesn´t work. looking forward to any response aslong it´s not "STFU"  Share this post Link to post Share on other sites
The-Architect 0 Posted December 25, 2006 Your syntax is wrong. Not (alive ET1) For more it's like this, Not (Alive ET1) and Not (Alive ET2) and Not (Alive ET3) etc. You can change the and to or also. Share this post Link to post Share on other sites
G3pard 0 Posted December 25, 2006 i tried that, but the waypoint still gets active although the unit is still alive  anyway, thx for helping me with the syntax. is there any manual where i can look it up? Share this post Link to post Share on other sites
chris330 0 Posted December 26, 2006 Demo mission: Waypoint Demo Mission No probs this one. Download the file and have a look at it in the editor. Then in the editor export it to your single missions folder. Then play it. You will not be shown the second waypoint until you have destroyed the Ural fuel truck which you can do with your LAW, or with your rifle. Let me know if you have any problems. Share this post Link to post Share on other sites