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Modifying the FSMs?

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I guess this could be considered scripting, didn't know where else to put it, if it is in the wrong area, feel free to move it.

I recently un-PBOed the character.pbo file and took a look inside.

The FSM files were ... interesting. I'm hoping we might get (would make it MUCH easier hehe) the FSMeditor BIS used. Currently the files are a little hard to comprehend with all the extra stuff put in there from their editor, but I think I got the basic gist of it.

The reason I was looking at these files was the AI's contact drills are a little weak. They tend to only 'see' the enemy once one of their troops has died, when being shot at, they just seem to not care.

After scanning through the formation FSMs, I saw a lot to do with the 'leap frog' system and general formation stuff like moving around, taking command, etc. etc. I didn't really see anything on actually SHOOTING though.

Basically, what I'm asking here is has anyone else looked at this stuff yet, or are you all waiting for more patches or such? The Biki topic on 'AI Modification' is non-existant: http://community.bistudio.com/wiki?ti....on=edit

Looking forward to seeing all those nifty AI enhancements from OFP put into ArmA, might even be able to do more!

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Yes. This is the part I hope will have most impact.

That editor, is it available for non VBS users as well? What I would like to see, is some behaviour like supression. And most important of all, the Rambo tactics where single guys run ahead of everyone else must be removed once and for all.

Is there nothing that VBS experts can provide regarding this?

marcus

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If you are refering to the tool in the VBS2 videos, no it is assumed to not become available.

If you are refering to the tool which I showed in the thread (link above) then yes... I fully intend to release that to the community when it is finished.

If you are going to ask when it will be finished - I will say "when we fully figure out FSM files and have working examples" smile_o.gif

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