SkogUlv 0 Posted December 14, 2006 I'm working bit on some theory here and need some input. I can make a unit go from wherever to a new location in different ways, but whats the best method / combination to send a unit from a location to another location AND then react with another script WHEN the unit reaches his destination? What I need todo is remove the unit when he have reached his destination (and preferably also if he CANT reach his destination). I could use waypoints in the editor but thats a no good for this purpose as I need to move them using a script to all sorts of positions. Share this post Link to post Share on other sites
feersum.endjinn 6 Posted December 14, 2006 These might help. http://community.bistudio.com/wiki/unitReady http://community.bistudio.com/wiki/currentCommand Share this post Link to post Share on other sites
SkogUlv 0 Posted December 14, 2006 Thanks that helps quite alot , but of course I got another question on the same issue. Now that I know how to check with unitReady, and I need to spawn say 500 of them .. Using a loop to test each individual would become a problem, any smarter way of doing so ? Share this post Link to post Share on other sites
korax 4 Posted December 14, 2006 You could always use the AddWaypoint and SetWaypointStatements commands. Share this post Link to post Share on other sites