Falken 0 Posted December 12, 2006 Hi guys, Apparently I've had a sudden bout of retardation, because I cannot for the life of me get radio messages to work. I've made a multiplayer mission which works fine at the moment but it's a little bare. Basically you start at an airbase, jump into a couple blackhawks and MH6s and clear a nearby town. Apart from the "objective complete" markers and waypoints, there is very little direction. What I intended was to have two radio messages. One at the start "The operation is a go. Proceed to the objective and flush them out!" and one once all hostiles are eliminated "Good work people, now come on home" I tried copying the method used in BIS missions but it doesn't seem to work as well with me. I have created a stringtable.csv with: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">LANGUAGE,"English, German" STR_MISSION,"The operation is a go. Proceed to the objective and flush them out!" STR_COMPLETE,"Good work people, now come on home" I put the first dialogue into a "BLUEFOR present" trigger, with HQ sideradio "complete" (I also tried STR_COMPLETE), and it comes up with "not found" or something when it starts the mission. My Init.sqs file also has Papa = [West, "HQ"] in it. At the moment I'm completely stumped. I used to make missions way back when, and then I didn't have problems with radio chat! (I did try searching for ways to fix this on the forums but came up blank, so sorry if this is a really overdone question! Share this post Link to post Share on other sites
Hillslam 0 Posted December 12, 2006 You have to add a radio message class to your description.ext file - check the wiki on code to cut and paste for this. Then you need to add a corresponding .ogg sound file in a directory folder below the mission folder, usually called \sound (not sure if this is mandatory but since its in the wiki's ext snippet for the radio message class definition, I just found a little snippet of static and put it in there to reuse for all my radio calls). Once you do that it should work normally with a trigger or waypoint where: mySoldier sideRadio "YourRadioMessage1" Now if only I can remember how to make it show up with the name of the unit instead of 1-2-1-B in the text subtitle... Share this post Link to post Share on other sites
crashdome 3 Posted December 12, 2006 Falken, if you don't want sound or want to mess around with a description.ext file: Simply use <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Papa sideChat "Your message to be displayed" sideRadio is used to show text with a sound file sideChat is just for text only Share this post Link to post Share on other sites
mahuja 12 Posted December 12, 2006 If you want it localized, use sidechat localize "STR_COMPLETE" and keep using the stringtable. Share this post Link to post Share on other sites
Hillslam 0 Posted December 12, 2006 Anyone remember how to assign a name to the speaker thats not its group place designation, ala 1-1-1-B without using a stringtable? Is it: [west, "Billybob"] sidechat "Hi you all"; Presuming I want the text to show up as: Billybob: Hi you all Share this post Link to post Share on other sites
-BnB-The Itch 0 Posted December 12, 2006 yes, you should use Setgroupid http://community.bistudio.com/wiki/setGroupId See the bottom for an example. Share this post Link to post Share on other sites
Falken 0 Posted December 12, 2006 Thanks for the help guys, that sidechat thing is just what I needed! I might add actual voice acting later. Oh and hi Hillslam! It's TMC! Share this post Link to post Share on other sites
Hillslam 0 Posted December 13, 2006 Thanks itch. And TMC... TMC from Arnies? Share this post Link to post Share on other sites