MarkSheppard 0 Posted August 16, 2006 ...but I'm looking for an animation that works when they're sitting down, so I can have them do something in tune with a titletext and PLAIN DOWN action; to have a professional looking mission cutscene with talking. Share this post Link to post Share on other sites
MarkSheppard 0 Posted August 16, 2006 I've put together the following simple script that makes a unit "talk", and then stop; however, it only works when the person is standing up, and not seated in a vehicle. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> //This turns on the "talking" animation UNITNAME switchmove "EffectStandTalk" //Short time delay ~0.1 //Places the Talk Text on the bottom of the screen TitleText ["Talk Talk Talk", "plain down"] //Midlevel time delay to represent him talking ~8 TitleText ["Talk Talk Talk", "plain down"] ~8 //This effect turns off the talking animation and returns him to default state UNITNAME switchmove "null" //This signals the end of the script to OFP Exit Share this post Link to post Share on other sites
MarkSheppard 0 Posted August 16, 2006 Hmm I may have something here. Basically, I took an original BI file from the '85 campaign, and turned down it's sound big time; so that you don't hear anything when it plays; but kept it's original LIP file. Teh Talk.lip and Talk.ogg combo only take up 19 kb space, and you can re-use them as many times as you want.... Like for example... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> MAN1 say "Talk" TitleText ["Hey Kozzie, what's up?", "plain down"] ~1.5 MAN1 say "Talk" ~2.5 MAN2 say "Talk" TitleText ["Not Much.", "plain down"] Basically, repeating the same empty "talk" soundfile as many times as you need to represent long sentences.... What do you guys think? Share this post Link to post Share on other sites
IceFLYER 0 Posted August 19, 2006 hey nice... I've been wanting a way to do that ...nice trick, so then one won't have to make a wav2lip type of file then to get say a long strech of talking to work? Â I'm new to this part of stuff. I'll go try your idea I can unpbo if have to, but where would the .lip file be located in or at? Â thanks! ah the 85 campaign ... okay gonna go try it, but if you got any additional tips for the rookie in me thanks! Share this post Link to post Share on other sites