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Comradesniper

Siren on a vehicle

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Hello

Quick question: What I am trying to do is get a siren to work on the police jeep.

How do I do this? Will it be audible in multiplayer?

I have a siren sound (.wav format), and to get the script to start I have been using the addAction in the units init to call it. But, I don't know how to use another addAction to stop it again...

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Maybe you could look at "car horn" in OFP, which i think are in fact strange kind of weapons...

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CarHorn: Default

{

//--

scopeWeapon = protected; // do not show in briefing

ammo=; // no ammo

displayName=$STR_DN_HORN;

reloadTime=0.0;

drySound[]={Vehicles\carhorn,db-20,1};

canLock=LockNo;

optics = false;

enableAttack=false;

magazines[] = {};

};

class TruckHorn: CarHorn

{

//--

drySound[]={Vehicles\carhorn,db-20,0.7};

};

class SportCarHorn: CarHorn

{

//--

drySound[]={Vehicles\sportcarhorn,db-20,1};

};

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