Jump to content
Sign in to follow this  
Neptune333

Full command over Ai

Recommended Posts

Was wondering if ayone knows a way to have total command over subordinate Ai, and actually be able to use all those fancy commands in the action menu. What I mean is that the player, as commander/leader, can force the Ai to ready and fire any weapon at whatever target he chooses. I'm sure everyone's familiar with the same old situation when you tell an AT/RPG gunner to "fire" at a tank, only to have him just sit there and do nothing. So your only choice is to chose "engage", in which case the soldier employs the all too common neandrathal tactic of running straight at the tank right in the open to within 150 metres or whatever range is their maximum. Of course by the time they get there, they're dead. This affects the whole game, as some will not fire at certain targets at all if they don't see it as a threat. What I want is to release all those command options so the Ai will actually do what I tell them. I do not know alot about scripting but it seems to me that it must be possible, because this ability is already present in OFP if you are a commander of an armoured vehicle. As commander, the Ai gunner will fire at any object, with whatever weapon you tell them to, regardless of how far away it is or if it is a threat. Without this ability it really is literally impossible to practice realistic tactics. This would allow the player to use supressive fire, which is standard doctrine in just about every SOP. It doesn't matter to me whether it can be implemented with enemy or independant AI, I'd just like to be able to at least use it with my own suboordinate Ai. Has anyone attempted this, or have an idea how this could be done? Thanks

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×