NeMeSiS 11 Posted June 14, 2006 Now a complete idiotic idea:Cant you class the house under the Men class? That way the anims could work if you class it as a dead anim, but there might be some problems with the house trying to turn/walk/whatever (guess disableAI can fix that), and i dont know if there size limitis for the Man class? And it would need to be editor placed to get the anims working, but dunno (would be interesting to try though )... Â You're right, it is idiotic. Aside from OFP not supporting it, your house wouldn't even be able to function as a building, you would only be creating many more problems, all of which a hundred times worse than your initial ones - you'd be defeating the entire purpose. Well, you probably lose the pathway lods, and if someone walks into the building it would move, and that might be a bit strange... Myeah, OFP engine limits are evil Share this post Link to post Share on other sites
j w 0 Posted June 16, 2006 Bridge (same thing, click, then click "play" ) As an example, and still WIP Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 16, 2006 You might want to try to see if its possible to get it ingame though? Share this post Link to post Share on other sites
j w 0 Posted June 16, 2006 You It's not me who's doing it I'm just the reporter Share this post Link to post Share on other sites
deanosbeano 0 Posted June 20, 2006 been working on this myself for a couple of days now, i have decided to make awall first then i shall create buildings by simple params, ie [floors,doors] exec "buildit.sqs". so far with a wall its gone ok. i made a little vid. this is only 6 hours into what i want so, keep critisicsm to a min pls . btw wall built with 4 lines of code. armour and mass are so far light ,to test results.etc. quick demo Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 20, 2006 Seems to work quite nicely Altough i didnt understand why you died? Share this post Link to post Share on other sites
deanosbeano 0 Posted June 20, 2006 well i died cause the bricks here are all light in armour. i hope to soon have variable armour in bricks and also will put different destr class. and simulation "". so not all the wall falls down just random bricks. the reason i am using mg , is for random spread. later i gonna change the accuracy of that mg. and see the result. i am not sure yet wether to build a house with sections missing and setpos some of these bricks ,or build the whole house in this stuff.( except doors n windows n roof and floors.) lol. heres an early one build 1 and heres the guy who i hired to build the test wall,from one of those dead end ,makeover shows putting it up Share this post Link to post Share on other sites
j w 0 Posted June 20, 2006 No, j/k, looking good, I'll hope the makers of this concept in FML get's their lazy asses out of Maya and into OFP. Share this post Link to post Share on other sites