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Anim Issue

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Yes, another question lol

Got a great setup with player to ai interaction with CrashDomes Dynamic Dialog, my problem is that I am having issues with units drawing their weapons after every anim during the dialogs because of FFUR mods 'weapon safety' mode rather than weapon on back.

I have thought of having some variable set for every dialog selection that occurs that executes a seperate script that will make the ai unit do a weapon on back anim at just the right time, although this would be a HUGE amount of work, as there are alot of dialog selections.

My only other thought is to ask here if there might be some way to get these stupid ai units to default their safe/careless modes to weapon on back during FFUR mode, I fear prolly not lol, but thought id ask anyhow...

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