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Gaskin

Retreat: enemies flee after a number of casualties

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How do i make a unit retreat after a number of casualties by using the wp/trigger system?

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Wow....  that's usually the opposite of my experience..

Usually the enemy flees pretty fast at the first sign of trouble whenever I play!! It's getting them to stick around and fight that I have trouble with! biggrin_o.gif

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Try using a trigger to set them to the next waypoint (away from battle) and change their behavior to "careless" and speed to "full"

Drawback: they won't fight back at all. They'll just run.

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