XPETIT 0 Posted May 21, 2006 I hope we could define a different sounds of engine when your are inside and outside (first view or 3rd view). It was a matter that nobody resolved in OFP. For example it was not possible to have the right inside sound in all Airwolf Mod. Imagine a Rafale or Eurofighter with the sound of engine when the view is ousite and the pilot breathing when your are inside..... If the developer of AA read this topic, the best should be to have : - like before the engine sound for outside - a coef to heard inside this first sound - and an inside engine sound. I can't wait this marvellous game....I thank's AA team for all your work. Xavier. Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 21, 2006 ArmA will simulate sound waves, so... PS: I'm referring to what we already have 'seen' in Elite. (Sound no longer travel through solid objects like walls, cars etc). Share this post Link to post Share on other sites
HotShot 0 Posted May 21, 2006 Flashpoint supports Sound Waves too. You hear explosions with a delay depending on how far away you are, or do you mean something else? As for inside/outside. Cockpits have reduced Engine noise, so maybe you could add Breathing inside by setting it up the opposite of Engine sounds (via config?) in Flashpoint? Havn't heard anything about new sound system like you mean for AA yet. Share this post Link to post Share on other sites
codarl 1 Posted May 21, 2006 Flashpoint supports Sound Waves too. You hear explosions with a delay depending on how far away you are, or do you mean something else? He ment the fact that hills/urban areas will muffle the sound of tank powerplants, etc . Though what I <s>saw</s> heard in the ArmA gameplay video what that a single piece of scrub blocked the sound from an M1A1... that was a bit overdone, but it proves they're working on it . Share this post Link to post Share on other sites
mr reality 0 Posted May 21, 2006 I hope we could define a different sounds of engine when your are inside and outside (first view or 3rd view).It was a matter that nobody resolved in OFP. For example it was not possible to have the right inside sound in all Airwolf Mod. Imagine a Rafale or Eurofighter with the sound of engine when the view is ousite and the pilot breathing when your are inside..... If the developer of AA read this topic, the best should be to have : - like before the engine sound for outside - a coef to heard inside this first sound - and an inside engine sound. I can't wait this marvellous game....I thank's AA team for all your work. Xavier. The OFrP helos do exactly this except for the breathing part as this depends on the physical state of your soldier, ie running or walking hightens the breathing rate so if your just sitting in a cockpit you wont be out of breath. It could be coded into the aircrafts config i would of thought. Share this post Link to post Share on other sites
CameronMcDonald 143 Posted May 22, 2006 I like this idea - maybe it could be built upon to give weapons differing sounds, eg, one for the firer and one for those unfortunate enough to be downrange? Share this post Link to post Share on other sites
ralphwiggum 6 Posted May 22, 2006 there's a thread for this http://www.flashpoint1985.com/cgi-bin....t=49423 Share this post Link to post Share on other sites