SPQR 0 Posted April 24, 2006 Our previous Landspeeder used to follow waypoints but was as maneuvrable as an anvil and its wingmen always refused to follow the leader (thus decreasing drastically its speed). IkaR helped us to make it more maneuvrable. It works. However, if the Landspeeders are more nimble and the wingmen now follow the leader, as soon as they arrive to the first waypoint, they all start to turn around it endlessly until they crash into another  Is it similar to tanks spinning around a waypoint ? Is it a p3d or cpp problem ? What is the solution ? Thank you for reading  Share this post Link to post Share on other sites
UNN 0 Posted April 25, 2006 Sounds like a config problem, or a combination of both. The config uses the precision property, to determine when a vehicle reaches it's waypoint, so it can move to the next. If you make that value to small, the AI tries to get within range, but if it's turning circle won't allow it to manouver in time. It will just fly around in circles trying to reach an unreachable point. Try increasing Precision in the config so it's close to, or greater than the turning circle of your addon. There are probably other factors to, like SteerAhead e.t.c but I only really know about Precision. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted April 25, 2006 It sound like a "precison value" problem just like UNN says. Share this post Link to post Share on other sites
SPQR 0 Posted April 27, 2006 You are both right, thank you very much My Precision was 5, and it seems that Chopper class AIs, in this case, can't get so close to a WP (like 10m minimum more or less !?). So, like striking a fly with a nuclear bomb, I put 50. Effectively, now it works very well Share this post Link to post Share on other sites