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Air vehicules turning around waypoint

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Our previous Landspeeder used to follow waypoints but was as maneuvrable as an anvil and its wingmen always refused to follow the leader (thus decreasing drastically its speed).

IkaR helped us to make it more maneuvrable. It works. However, if the Landspeeders are more nimble and the wingmen now follow the leader, as soon as they arrive to the first waypoint, they all start to turn around it endlessly until they crash into another  crazy_o.gif

Is it similar to tanks spinning around a waypoint ?

Is it a p3d or cpp problem ?

What is the solution ?

Thank you for reading  wink_o.gif

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Sounds like a config problem, or a combination of both. The config uses the precision property, to determine when a vehicle reaches it's waypoint, so it can move to the next. If you make that value to small, the AI tries to get within range, but if it's turning circle won't allow it to manouver in time. It will just fly around in circles trying to reach an unreachable point.

Try increasing Precision in the config so it's close to, or greater than the turning circle of your addon. There are probably other factors to, like SteerAhead e.t.c but I only really know about Precision.

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Guest RKSL-Rock

It sound like a "precison value" problem just like UNN says.

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You are both right, thank you very much inlove.gif

My Precision was 5, and it seems that Chopper class AIs, in this case, can't get so close to a WP (like 10m minimum more or less !?).

So, like striking a fly with a nuclear bomb, I put 50. Effectively, now it works very well yay.gif

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