walmis 0 Posted April 16, 2006 The long awaited stargate mod 1.3 is released. Whats new?   * Brand new stargate model   * Many different textured steps, for differen envroments   * Multiplayer support!   * Many bug fixes & rewritten code   * New scripting features   * GDO And a patch was released today: Release notes:   * The cutoff script no longer keeps the gate open if dead units are near   * Added a blank LCD & CRT monitors. Use setobjectexture to show something on screen, id is 0.   * Updated all stargate steps. Tweaked the geometry.   * The iris is solid on all stargate steps from now on.   * Fixed the symbol 21,38 mixup.   * New iris 3d model.   * SGC ramp smoke is more random now.   * Removed MP debug messages. You can enable them with MP_DEBUG = true All downloads are @ www.ofp-sgc.com Share this post Link to post Share on other sites
walmis 0 Posted April 17, 2006 Stargate MOD RC3 patch released This patch contains all the previous fixes released earlier. RC3 Release notes: * Transport now works on setpos'ed gates. * New auto iris wrapper that let's you auto iris the gate more easily. [yourstargatesteps,1] exec "\dsf_Sg_dhd\sqs\autoiris_wrapper.sqs" for enabling, and 0 for disabling * Fixed bug on stargate model of iris appearing at a distance. * Removed the remaining MP debug messages. Share this post Link to post Share on other sites
ALYGATOR 0 Posted April 17, 2006 The ai don t follow me across the gate very often. Ihaven t this problem with the first gate. How i can force them to follow me? Thanks Share this post Link to post Share on other sites
walmis 0 Posted April 17, 2006 is your gate in a building? Sometimes ai dont move to the gate. You could try pointing them to the gate, using F1-F12, and clicking on the gate Share this post Link to post Share on other sites
ALYGATOR 0 Posted April 17, 2006 Yes the gate is in a building but with the first gate it cause no problem. When i point my men they say impossible, so i kill them . Very good job Share this post Link to post Share on other sites
walmis 0 Posted April 17, 2006 yeah, noticed that happens on pre placed buildings, if you place a building in editor, it doesnt seem to happen Share this post Link to post Share on other sites
HotShot 0 Posted April 17, 2006 I get an error that i am missing 'staffweapon' when i try to laod the Gate Demo mission?? Share this post Link to post Share on other sites
walmis 0 Posted April 17, 2006 strange,i didnt use that, openup mission.sqm, press ctrl-f, write in staffweapon and hit delete. or you can download sgc soldiers pack Share this post Link to post Share on other sites
walmis 0 Posted April 17, 2006 Stargate MOD RC4 patch released This patch contains all the previous fixes released earlier. RC4 Release notes: * New feature: A portable notebook. It is used with the dhd. Its is also resizable. By default it is disabled You can enable it by walking to the dialing computer, and selecting "write down stargate addresses " from the action menu. If you want to enable without doing that, simply execute [true] exec "\dsf_sg_dhd\sqs\notepad.sqs", true will enable the notebook, false will disable it. Hope you enjoy this nice little feature. * Tweaked the stargate LOD <a href="http://www.ofp-sgc.com/components/com_zoom/www/view.php?popup=1&q={obfs:225227208219224263269286217223203263275270286219209259224215219214263275286220219208263275 }" target="_blank">screenshot</a> download @ www.ofp-sgc.com sorry cant put a link here, my site's leech protection is working Share this post Link to post Share on other sites