Thundercok 0 Posted January 22, 2002 Here is one that I probably knew the answer to before, but after a 2 month hiatus, I just can't remember, so any real help is appreciated. I just want a trigger to kill anyone that steps into it. Share this post Link to post Share on other sites
4ntifa 0 Posted January 22, 2002 "player setDammage 1" will do if there are no AI units. To make it AI proof, use something like this: "_x setDammage 1" forEach list triggerName Share this post Link to post Share on other sites
Thundercok 0 Posted January 22, 2002 Thanks. The one that worked for any player was; "_X SetDammage 1" foreach thislist Share this post Link to post Share on other sites