Jump to content
Sign in to follow this  
astano

Editing a soldier's gear slots

Recommended Posts

I've never done any sort of configing or much scripting at all, so please bear with me.

I want to change what a soldier is able to carry, the specific slots he has available. In particular, I want to make my RHS Mot. Inf. Artillery Soldiers and Drivers able to carry a full set of gear instead of their current setup of one primary and four magazine slots. I want them to be able to carry the full set of gear like any other soldier.

I figure the unit's config is where I'll most likely be able to do this. So, is it possible? If so, could someone sort of walk me through what I need to do and how? help.gif Thanks.

Share this post


Link to post
Share on other sites

In the .cpp search for 'class Soldier:Man', you should find the code below-

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Soldier:Man

{

vehicleClass="";

displayName="$STR_DN_SOLDIER";

nameSound="soldier";

weaponSlots="1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";

accuracy=0.6;

type=0;

threat[]={1,0.05,0.05};

};

This is the code to enable all weapon solts-

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32";

weaponSlots for 'SoldierWMedic'-

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">weaponSlots = "1 + 4 * 256 + 4096 + 2 + 4* 32";

You can -

1. Work out what small changes will do through trial 'n' error!

2. Copy & Paste the default soldiers weaponSlots into the RHS config.

Let me know if i've jumped in too deep!

Share this post


Link to post
Share on other sites

Thanks a million!

I'll try it out sometime tomorrow (it's almost 1 a.m. here and I need to get some sleep) and let you know how it works out.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×