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King Tubby

Missing Textures

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I hope this is the correct forum to post this in. It seemed

the most suitable though..

I have searched all over the forums, ofp.info, etc. for this but still I have had no luck.

The thing is, some textures seem to be missing from items inside the bunkers.

All bunkers, except the two tobruk ones, have textures missing from

the weapons and some boxes.

Does anyone know if they aren´t finished or, more likely, I am missing an addon?

Here is a link to the addon:

mcm44/bru44 WWII German Bunker Pack v2

I must say, the bunkers are great though..

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what I think u need is are the imported MOHAA weapons witch are on some imported mohaa textures on thoose ammoboxes (confused on what I just wrote? I am tounge2.gif  ) Anyways I'll see if I can find it for ya

EDIT

This is the one you need:

WW2 Ammo crates

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Ah, thanks. That solved my problem but raised a question..

When I load the game I get:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">No Entry "config.cpp/cfgWeapons.21VBLuger".

Also the ammocrates themselves arent placeable it seems..

I get a No Entry .modelSpecial message although the texture

problem in the bunkers is fixed.

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I am not too sure on this but I think you may need to have the Invasion 1944 Demo installed as well in order to use the ammo boxes themselves.

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Oh, I forgot to mention that. I ran Inv44 when this happened.

This isnt really a problem though since the texture thing

got fixed. Although, if someone knows why the Luger is missing

and what´s up with the ammoboxes i would appreciate that.

It seems strange however, that the ammoboxes appear in the

bunkers but can´t be placed alone..

EDIT:

I checked the comments for the ammoboxes at ofp.info

Quote[/b] ]Think i got every weapon for the addon.

Weap pack from upminder

Weap pack from DX Landsers

21VBLuger

There were just some missing addons to begin with it seems

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Since this thread is up, i´ll take the oppurtunity to ask a question not really related

to this texture thing..

I was just wondering how i place units at the different positions inside the bunkers.

I dont mean placing them "ontop" of the bunker in the editor, but how to

get them to position #1 etc. like when placing a waypoint on a house.

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