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Stop the clones:P

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i am try to make ai use more different kind of anims for the same action, for example making one unit walking in patrol mode and a another one in the clasic bis rifle on the back walking anim.

is this possible ?? when i look in the cpp file i found this

class Stand: StandBase

{

actions = StandActions;

file=bezstanistat.rtm; // 88

speed = SPEED_STATIC; // negative - time is given

looped=true;

soundEnabled=false;

variantAfter[]={1,3,6}; // min, mid, max: time after which variant should be run

variantsAI[]={StandVar2,0.7, Stand,0.3};

equivalentTo=Stand;

interpolationSpeed=2;

// feer 2003-12-11 - removed smoking animation

interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};

};

is it not possible just to add more anim types under variant ai???

i know it is possible to give amachine gunner another walking anim as a grenadier in the ffur mod , bud what i am trying to do making some kind of shuffling with the anims

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