ori 0 Posted March 6, 2006 i am try to make ai use more different kind of anims for the same action, for example making one unit walking in patrol mode and a another one in the clasic bis rifle on the back walking anim. is this possible ?? when i look in the cpp file i found this class Stand: StandBase { actions = StandActions; file=bezstanistat.rtm; // 88 speed = SPEED_STATIC; // negative - time is given looped=true; soundEnabled=false; variantAfter[]={1,3,6}; // min, mid, max: time after which variant should be run variantsAI[]={StandVar2,0.7, Stand,0.3}; equivalentTo=Stand; interpolationSpeed=2; // feer 2003-12-11 - removed smoking animation interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; is it not possible just to add more anim types under variant ai??? i know it is possible to give amachine gunner another walking anim as a grenadier in the ffur mod , bud what i am trying to do making some kind of shuffling with the anims Share this post Link to post Share on other sites