mp_phonix 0 Posted March 4, 2006 hi guys ! im making a mission in the editor, and suddenly when i placed a new unit i have an error mesage: "Only 63 groups for each side are supported". (i have a lot of units that have no group, like stand-alone). what can i do ? plz help. Â (i have Flashpoint Ressistance, V 1.96 ) Share this post Link to post Share on other sites
Mr_Tea 0 Posted March 4, 2006 Group a few of youre man. In OFP every unit is counted as a group, doesn`t matter how many units in that group (max12). Share this post Link to post Share on other sites
General Barron 0 Posted March 5, 2006 In OFP every unit is counted as a group, doesn`t matter how many units in that group (max12). I think what Mr_Tea means to say is that even if you have one unit that isn't grouped to anybody, he counts as a group. Group units together. If you need so many separate units because you want them to stand in specific places, then putting this in a unit's init field will make them stay still until combat starts: dostop this Make sure their "special" field is set to "none" (not "start in formation). Share this post Link to post Share on other sites
mp_phonix 0 Posted March 5, 2006 thanks for help ! general baron, that tip works and they dont move. but theres a problem . they aoutomaticly go to "SAFE" mod (especialy the tanks) and they look in strange directions and not to the direction that they should look (in the unit placment options, the angels) can i fix it ? Share this post Link to post Share on other sites
thobson 38 Posted March 5, 2006 Find a bush or something some distance from the unit in the direction you want them to watch and give them a doWatch instruction: doWatch (object xxxx) (where xxxx is the object ID of the bush or something) I have not used this for tanks - only soldiers. Soldiers don't go to SAFE. Try giving the tanks a setBehaviour "AWARE" instruction as well. (or maybe "STEALTH") Share this post Link to post Share on other sites
UNN 0 Posted March 5, 2006 Quote[/b] ]but theres a problem . they aoutomaticly go to "SAFE" Tanks go into Safe Mode whenever you put something in thier init field. You can either call the DoStop commands from the init.sqs or set their combat mode to something different yourself. Share this post Link to post Share on other sites
General Barron 0 Posted March 7, 2006 Tanks go into Safe Mode whenever you put something in thier init field. Wow. That's an odd "feature" I've never noticed before. Share this post Link to post Share on other sites