Sgt Anderson 0 Posted February 22, 2006 Hey everyone. Workin away on my object set and I need some recomendations on what mass is good for buildings/trees/etc. Oh and 1 other thing, when I drive over my palm trees, they crumple like buildings, is this a config issue, or what? I would like them to tip like trees/fences do in Res ... Share this post Link to post Share on other sites
Student Pilot 0 Posted February 22, 2006 Quote[/b] ]Workin away on my object set and I need some recomendations on what mass is good for buildings/trees/etc Don't know, maybe take a look at the BIS trees/buildings/ect? Quote[/b] ]Oh and 1 other thing, when I drive over my palm trees, they crumple like buildings, is this a config issue, or what? Â I would like them to tip like trees/fences do in Res ... Add a named property in the Geometry lod with the following: Property: dammage Value: Â Â tree I think that should do it. -Pilot Share this post Link to post Share on other sites
oyman 0 Posted February 23, 2006 you can also put this in the config in the cfg vehicles part to make your object fall down like a tree <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">destrType="DestructTree"; Share this post Link to post Share on other sites
Sgt Anderson 0 Posted February 23, 2006 godo stuff guys thanks! Share this post Link to post Share on other sites