Jump to content
Sign in to follow this  
Sgt Anderson

Geometry Mass

Recommended Posts

Hey everyone. Workin away on my object set and I need some recomendations on what mass is good for buildings/trees/etc.

Oh and 1 other thing, when I drive over my palm trees, they crumple like buildings, is this a config issue, or what? I would like them to tip like trees/fences do in Res ...

Share this post


Link to post
Share on other sites
Quote[/b] ]Workin away on my object set and I need some recomendations on what mass is good for buildings/trees/etc

Don't know, maybe take a look at the BIS trees/buildings/ect?

Quote[/b] ]Oh and 1 other thing, when I drive over my palm trees, they crumple like buildings, is this a config issue, or what?  I would like them to tip like trees/fences do in Res ...

Add a named property in the Geometry lod with the following:

Property: dammage

Value:     tree

I think that should do it.

-Pilot

Share this post


Link to post
Share on other sites

you can also put this in the config in the cfg vehicles part to make your object fall down like a tree

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">destrType="DestructTree";

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×