DarkPraetorian 0 Posted January 21, 2002 I have a Hind doing a paradrop in my cutscene, but the Hind isn't high enough, so the paratroopers fall and die. How do I get the Hind to fly higher? Share this post Link to post Share on other sites
Silencer 0 Posted January 21, 2002 very simple "helo" chopper's name helo flyinheight 120 the 120 is how high in meters the chopper will be in the airI] put this in the chopper's waypoint On activation Share this post Link to post Share on other sites
Mr Z 0 Posted January 24, 2002 What if you wanted it to start at that altitude? could I put it in the Choppers init field? Share this post Link to post Share on other sites
Silencer 0 Posted January 24, 2002 yes..it works in all areas of command. Share this post Link to post Share on other sites
Mr Z 0 Posted January 24, 2002 would it work for parachutes to? Share this post Link to post Share on other sites
wamingo 1 Posted January 24, 2002 'fly in height' command doesn't tell what altitude a chopper or plane is in from the start - but what altitude it will "start" flying in... if you wish to start a chopper at 10 meters rather than its default, you'll have to use setPos... for instance: init field: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this setPos [(getPos this select 0), (getPos this select 1), 10 ] <span id='postcolor'> note the 10 at the end... Z coordinate - up & down. if you then give it a waypoint it will probably fly back into it's normal 30~60 meters or however much it is, but you could then tell it to 'flyinheight' 10.. it should then both start and stay in 10 meters until you change it again... did that help? Share this post Link to post Share on other sites
Bloodmixer 0 Posted January 24, 2002 There is a much simpler way to make a unit start flying : Simply look at the unit's property box (double click unit) and set it's special to "flying" , then set the chopper height (or any flying unit) by using this in the init : this flyinheight 120 Share this post Link to post Share on other sites
wamingo 1 Posted January 24, 2002 you misunderstand me... what he asked: What if you wanted it to start at that altitude? you want to make a chopper start at 120 feet and you only use flyinheight it will START at ~40 or something and then fly up to 120. you need setPos to make it START at 120. you need flyinheight to make it stay there. trust me. I'm making a chopper mission as we speak... Share this post Link to post Share on other sites
Chomps 0 Posted January 29, 2002 Oh, whew, I thought this was attitude in choppers... like that time my co-pilot started giving me wierd looks so I made him eject over the ocean. What? Share this post Link to post Share on other sites