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Maverick52GZ

RCA Mod

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RCA - Realistic Combat Atmosphere

Every play a mission in OFP, and feel distant from the action? RCA's goal is to change this. Other mods such as ECP and FFUR do a excellent job in enhancing the effects and atmosphere of the game, but without proper missions to increase immersion in the game, using features such as artillery, CAS, resupply, and medevac these effects go to waste. If you are truely part of a large army, where is all of the support that you could possibly be surrounded by? Where are the other operations that should be going on?

The community has made practically everything anyone could ever want for this game, but the problem lies with compatibility and unity of these addons and scripts. Weapon and armor values may be greatly skewed, scale of models may be off, and textures normally are never similar.

Instead of taking the approach that most other mod's do(creating all the addons from scratch to keep a sense of unity) I've decided that a better course of action would be to use what is available. Modifying existing addons to create the sense of unity not only decreases the time taken to develop and finish the mod, it decreases the time that YOU have to wait for a playable version. Of course the use of others addons would never be done without their written permission, which is my #1 priority. There will be no stolen content in this mod.

This leads me up to the more specific information of the mod. Not wanting to make another version of the same conflict (all the WW2 games out, along with the several mods for OFP) I took some time to research certain conflicts over the world. After my research I decided that a fictional conflict based in the near future (such as the ghost recon games do...) would be the best to allow freedom of editing, and still keep it realistic to todays standards.

I don't know how many of you are familiar with the conflict that has been going on in Sri Lanka for decades. If you're not aware of it, I suggest that you take some time and research it a bit as it is interesting. In short, the government of Sri Lanka is fighting a force called the Liberation Tigers of Tamil Eelam, or the LTTE. The LTTE is mainly a "conventional" army with elements of "terrorist" forces. The LTTE is regarded as a terrorist organization in many countries, but the LTTE denies that they are terrorists, but freedom fighters instead.

In our campaign(that will come with the atmospheric effects) you will play as a soldier sent to the area to fight "The War on Terror". The LTTE has become more active and violated the cease fire agreement that they held with Sri Lanka. Not being able to defeat the LTTE by itself, the Sri Lankan government has asked for help. The united States has come to their aid. You will play as a Marine, sent in during the middle of the conflict. The Marines have managed to devastate the LTTE in Sri Lanka and the LTTE command has since fled the island. The Marines have discovered where they fled to and have planned to assualt the LTTE on this new island. This is where the campaign will begin.

The campaign will be taking place on a new island, combining safari, jungle, mountain, and urban terrain. You will have access to artillery, air, and armored support. You will be surrounded by action. Other squads will be on patrol, civilians will go about their buisness, Heli's will fly overhead en-route to their own objectives.

As part of the US Marines, you will use authentic equipment used by actual Marines. LAV's, AAV7's, UH-1N's, CH-53's are a small portion of the equipment. You will use authentic Marine weapons such as the M16A4 and M249 SAW.

The force you are fighting will represent the LTTE to the best of our knowledge. As they are not a major military force, they don't have the publicity to showcase all of their various equipment. The limited information we have on their equipment will be used to design their forces, along with what we could only assume they have purchased or created.

As of right now, I am the only one working on this. I have assembled what the community has made and have decided what should be changed to provide unity, accuracy, and authenticity. I've started work on a island to base the conflict in. I've brain stormed many ideas to try and implement into the effects and atmosphere, along with features to get the best performance out missions while using as many units as possible. If I cannot get any help with this, I will continue work on it, but I garuntee it would not be finished before the release of ArmA.

If anyone is interested in this, and is willing to help, please contact me via PM.

Im interested in addon makers(modelers/textures/config), mission makers(although no work will be available until the island and addons are completed), experienced island creators, scripters, someone experienced with animations, someone experienced in the creation of effects(such as those in ECP and FFUR).

If you posses any of these talents and would be willing to dedicate some of your time to this mod, please contact me. Even if you are only willing to help on a portion of the project (such as only retexturing one addon or something similar) you can still help alot. If you would require more information before making any decisions, please PM me, I'm willing to share more detailed information for anything you would need.

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Sounds good. Looks like something similar to WGL Mod (most realistic up-to-date), but with certain campaign and different units. I hope you will move forward, as there will be more people wanting to help if you show them something more then words (as idea is much easier to write then to realize).

Regards

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(as idea is much easier to write then to realize)

Very true. Part of the reason I'm asking for help.

I've done some addons for other games, that, well, wouldn't be anywhere near ofp quality(due to that engine, and my age/skills at that time), but the models that I've made, and my photoshop skills have increased since then. Right now, basically, im learning the ways of OFP. I may not be able to work as quickly as others, and I may have trouble doing some of the things needed for this, but I'm dedicated to doing things right.

My girlfriend took our laptop on a trip to california(to visit family for the holidays), and on that laptop is most of my work. Once I get that back (tomorrow night) I'll start working on everything again. I'll try to get some screens posted of the island, as everything else right now is still standard addons anyone could download.

For now though, I'll show a few screens that show I can do more than just type  tounge2.gif

http://img.photobucket.com/albums/v258/Mav52/Example1.jpg

http://img.photobucket.com/albums/v258/Mav52/Example2.jpg

Edit: In example 1, you see what was originally planned to be my first OFP addon(a long time ago) on the left, and on the right, a model that I made for a friend who was trying to create his own 3d engine.

In example 2, you see a engine that I was modeling for just for fun. You can probably see a bunch of different stages in those 4 pics alone.

The only model that was finished is the space ship, although it requires textures. The truck is mostly textured, mostly modeled, and would just need to be converted into use for OFP. The engine, well...lack of interest, not alot of reference photo's, a poor model to put it into, and not alot of time forced me to stop working on that. Plus, look at how much I would have to simplify it to make it run smoothly.

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About the "unity" or either compatibality - i think awesome JAM3 ammo would do the trick if we talk about gun\ammo compatibility. Guns - maybe Laser [or even SJB? Is it JAM compatible?] vs RHS ones? Both has JAM compatibility and both are awesome.

Idea is really good, but... how You want to manage such great, and BIG missions, using so many units? DAC maybe? I'm not too experienced with editor, so I have to practise a lot before I'll become "usable" to Your project. And then - I really like to help.

Gotta go [i'm writin' it before goin' to school], I'll edit my post later.

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