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Viper-SWE-

ST_FRAME in a 3D-Dialog?

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My question is:

How do I get a frame (controlsBackground[]) in 3d in a 3d-dialog. I just get it to appear behind the 3d-dialog in 2d! (They do exist, there is one if you go to 'Options->controls' - the one that says: Mouse sensitivity.)

I've worked quite a lot with dialogs, but not so much with 3d-dialogs...

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Check out resource.bin and find out how BIS did it.

Edit:

class TextMouseSens

{

type=20;

style=64;

idc=-1;

color[]={0,1,0,1};

font="courierNewB64";

angle=0;

selection="display";

x=0.0;

y=0.767;

w=0.6;

h=0.2;

h2=0.05;

text="$STR_DISP_CONF_SENS";

};

and:

#define ct_3dstatic 20

#define st_frame 64

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Hmm, I'm not exactly used to reading binary files, but I guess it's worth a try... crazy_o.gif

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U can d/l Bin Viewer from CoC:

Chain Of Command

Then U can open BIN files and view them as text (CPP).

Use the "search" top left to find out whay U need  smile_o.gif

Try "MOUSE",it will direct you to the Dialog U want (class RscDisplayConfigure)

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