Viper-SWE- 0 Posted December 17, 2005 My question is: How do I get a frame (controlsBackground[]) in 3d in a 3d-dialog. I just get it to appear behind the 3d-dialog in 2d! (They do exist, there is one if you go to 'Options->controls' - the one that says: Mouse sensitivity.) I've worked quite a lot with dialogs, but not so much with 3d-dialogs... Share this post Link to post Share on other sites
Platoon_Patton 0 Posted December 18, 2005 Check out resource.bin and find out how BIS did it. Edit: class TextMouseSens { type=20; style=64; idc=-1; color[]={0,1,0,1}; font="courierNewB64"; angle=0; selection="display"; x=0.0; y=0.767; w=0.6; h=0.2; h2=0.05; text="$STR_DISP_CONF_SENS"; }; and: #define ct_3dstatic 20 #define st_frame 64 Share this post Link to post Share on other sites
Viper-SWE- 0 Posted December 18, 2005 Hmm, I'm not exactly used to reading binary files, but I guess it's worth a try... Share this post Link to post Share on other sites
Platoon_Patton 0 Posted December 18, 2005 U can d/l Bin Viewer from CoC: Chain Of Command Then U can open BIN files and view them as text (CPP). Use the "search" top left to find out whay U need  Try "MOUSE",it will direct you to the Dialog U want (class RscDisplayConfigure) Share this post Link to post Share on other sites
Viper-SWE- 0 Posted December 18, 2005 Awesome! That made it a whole lot easier! Thanks! Share this post Link to post Share on other sites