agenteraser 0 Posted November 9, 2005 I'm editing a crCTI mission for some friends and I to play, adding units / weapons and all that good stuff, but one thing I would really like to add would be the ability to purchase and use the M101s from UA. I know what I need to do, it's just that I have no idea how to implement it. Because of the way UA is set up, in order for an artillery group to be controllable via the radio, it has to have unit in a gun as the commander. Simply placing a gun, adding a unit to your squad and then ordering them to get in the gun will not work. I can add the static guns just fine, but what I need is to run a script on them when they are created that: 1. creates a unit 2. puts the unit into an "artillery" group that is seperate from any of the Human or AI teams in the game. 3. moves the unit into the gunner position of the gun that was created. 4. Limit the "artillery" group size to 4 units (would creating a bunch of gamelogics and moving them into the group take up the extra space?) Another somewhat related question is whether or not the Spetznas mod Mine pack is compatible at all with multiplayer. I tried some simple tests and it seems that players can place the mines, and they work, but they are the only ones that can see them. If there are two players on the same side, but in different groups, one won't be able to see the other's mine, even though walking over it will still set it off. I had a friend help with translating the readme (all in russian) but I couldn't glean any information that I was missing in the first place. If there is a workaround for this I'd really like to know. Share this post Link to post Share on other sites
mad rabbit 0 Posted November 10, 2005 I've been working on a CTI on and off now for 2 years. About a year ago I implemented exactly what your trying to do but with the MFCTI core not the crCTI core. I'm still tweaking it though... In any event, the info you need should be more readily available at the CoC Forum Dinger and the guys are really helpful! You should see most of the questions and answers you require in the "Ask The Team" section, with most of the questions in regard to CTI being asked initially by Harkonin and then me. Share this post Link to post Share on other sites
agenteraser 0 Posted November 10, 2005 I've been working on a CTI on and off now for 2 years. About a year ago I implemented exactly what your trying to do but with the MFCTI core not the crCTI core. I'm still tweaking it though...In any event, the info you need should be more readily available at the CoC Forum Dinger and the guys are really helpful! You should see most of the questions and answers you require in the "Ask The Team" section, with most of the questions in regard to CTI being asked initially by Harkonin and then me. Thank you. After I read your post I went back to the CoC forums and found your thread. It's pretty exactly what I want to do and with some adaptation, I can probably make it work with my mission. Share this post Link to post Share on other sites
mad rabbit 0 Posted November 10, 2005 If you get stuck send me a PM or email and I'll see if I can help. Pre-warning though I've only learnt the ins-and-outs of MFCTI though...one day I'll get around to crCTI. Share this post Link to post Share on other sites