POPKA 0 Posted November 6, 2005 well, everyone leaves tracks behind if theyre say going through a field or forrest, so my suggestion is that the units leave tracks which other players/ai can follow and find them? Share this post Link to post Share on other sites
FireLord 0 Posted November 8, 2005 I think that is a very good idea as it would create a need for a player to be more aware of their surroundings. You could sort of do a limited version of it in OFP. You could tell where a tank had been through heavy foliage. This never really helped you though as it was only really noticable after you had destroyed the tank or the tank had killed you. If this element of fieldcraft is used in game 2 then it should be used to help the watchful player, say to alert them to whats ahead. It certainly would fit in with the ability to ask civilian AI controlled players if they had seen any enemy nearby. It would also be nice to see wreckage and rubbish left behind from a retreating enemy. Maybe even with vital maps and plans amongst the mess that could help the player complete their mission. Share this post Link to post Share on other sites