Messiah 2 Posted August 10, 2005 i've made a new weapons (hush hush) based off a donated model and config etc from suchey ad earl... now all i've done is alter the config to change tag names and then the texturs... the problem that's occuring is that in MP we kill a tank, yet it doesnt register a kill... i'm not sure what it could be but i dont have much knowledge when itcomes to MP and how it all works. thanks Share this post Link to post Share on other sites
Guest The Cobra Posted August 10, 2005 I think that the scoring-script must define both when you shooting with the standard weapon and the rpg (muzzles) Not sure though, MP-scripting is always hard... Share this post Link to post Share on other sites
Messiah 2 Posted August 10, 2005 not a scoring script... im just saying that the kill menu in MP doesnt record any kills made by the missile. Share this post Link to post Share on other sites
Guest The Cobra Posted August 11, 2005 Ahh, sorry, misunderstood you. Then it's probably something in the config... Or? Share this post Link to post Share on other sites
Messiah 2 Posted August 11, 2005 thats what i thought... but basically i've taken suchey and earls weapon (with permission) and changed classnames and textures... nothing else... theirs works, mine doesnt <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ukf_JavelinAmmo : AA { model="\ukf_ukweps\jav\ukf_javR.p3d"; hit=1000; indirectHit=500; indirectHitRange=10; ThrustTime=5000; thrust=50; initTime=0.6; maneuvrability=4.4; canLock=LockYes; airLock=true; irLock=true; laserLock=true; soundHit[]={"\ukf_ukweps\jav\jav_ground.wss",db25,1}; SoundHitArmor1[]={"\ukf_ukweps\jav\jav_arm1.wss",db30,1}; SoundHitArmor2[]={"\ukf_ukweps\jav\jav_arm2.wss",db30,1}; SoundHitArmor3[]={"\ukf_ukweps\jav\jav_arm3.wss",db30,1}; hitArmor[]={soundHitArmor1,0.33, soundHitArmor2,0.33, soundHitArmor3,0.33}; soundFly[]={"\ukf_ukweps\jav\javelin_fly.ogg",db18,1}; }; for the ammo (its in a much larger config, hence missing the rest of it. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ukf_JavelinLauncher : AALauncher { model="\ukf_ukweps\jav\ukf_javelinE"; modelOptics="\ukf_ukweps\jav\optic_jav"; picture="\ukf_ukweps\icons\javicon.paa"; sound[]={"\ukf_ukweps\jav\javelin_fire.wss",db17,1}; reloadMagazineSound[]={"\ukf_ukweps\jav\jav_reload.wss",0.010316,1}; displayName = "Javelin Launcher"; shortNameMagazine = "Javelin"; magazines[]={"ukf_JavelinMag"}; initSpeed=6; uipicture="\ukf_ukweps\jav\javelinlogo.paa"; canDrop = true; opticsZoomMin=0.04; opticsZoomMax=0.12; distanceZoomMin=400; distanceZoomMax=80; aiRateOfFire=10000000000; // The AI cannot aim with the javelin so better make them not use it at all. aiRateOfFireDistance=0; maxLeadSpeed=99999999; count = 1; }; class ukf_JavelinMag: ukf_JavelinLauncher { modelSpecial="\ukf_ukweps\jav\ukf_javelin"; modelMagazine="\ukf_ukweps\jav\ukf_javG"; picture="\ukf_ukweps\icons\javmicon.paa"; ammo = "ukf_JavelinAmmo"; displayName="Javelin Launcher"; displayNameMagazine="Javelin Missile"; magazineType = 6 * 256; canDrop = true; }; for the weapon... also, for their one they had the following after the javelin: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ukf_JavelinLauncherM2A2: AT3Launcher { //this addMagazine "SUCHjavelinM2A2Mag";this addWeapon "SUCHjavelinlauncherm2a2"; weaponType = WeaponHardMounted; magazines[]={"ukf_Javelinm2a2Mag"}; magazineType = WeaponNoSlot; ammo = "SUCHJavelinAmmo"; sound[]={"\ukf_ukweps\jav\javelin_fire.wss",db17,1}; reloadMagazineSound[]={"\ukf_ukweps\jav\jav_reload.wss",0.010316,1}; count=1 reloadTime=0.140000; displayName="Javelin Launcher"; displayNameMagazine="Javelin"; shortNameMagazine="Javelin"; cost=20000 opticsZoomMin=0.04; opticsZoomMax=0.12; distanceZoomMin=400; distanceZoomMax=80; autoReload = true; }; class ukf_JavelinM2A2Mag: ukf_JavelinLauncherM2A2 { picture="\ukf_ukweps\jav\gear2.paa"; }; obviously i've copied that too, but was very unsure as to what its point was Share this post Link to post Share on other sites
Platoon_Patton 0 Posted August 17, 2005 What i dont understand: The "SUCHjavelinlauncherm2a2" has no model,it was just a jav missile who came out the tube of a Bradley. But U define a model in your config,is it possible that U mix up 2 configs? Share this post Link to post Share on other sites