Mast3rofPuppets 0 Posted July 5, 2005 I've downloaded the Swedish Forces Pack 3.0 and I'm making a mission where a SSG (the Swedish SoF unit, they look like this in-game) unit is raiding a small Spetsnaz camp. The mission will suck, I'm just trying to learn the OFP mission editor . The SSG guys are equipped with AK 5D's with a M203. Is it possible to change thier weapons and still keeping the SSG skin? I need MG's, snipers and AT guys in my squad, but, as I said, I don't want to change the skin to an ordinary Swedish soldier. Oh, and when I'm at it, does anyone know a good helicopter evac script? So the guys can be picked up when the mission is done. //Mast3rofPuppets Share this post Link to post Share on other sites
Guest The Cobra Posted July 5, 2005 3 soldiers Soldier 1 Mgunner <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">removeallweapons this; this addweapon "sfpKsp90"; this addmagazine "sfpKsp90Mag"; this addmagazine "sfpKsp90Mag" KSP90, 2 mags Soldier 2 Sniper <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">removeallweapons this; this addweapon "sfpPsg90"; this addmagazine "sfpPsg90mag"; this addmagazine "sfpPsg90mag" PSG90, 2 mags Soldier 3 AT <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">removeallweapons this; this addweapon "sfpAk5"; this addweapon "sfpPskott"; this addmagazine "sfpAk5mag"; this addmagazine "sfpAk5mag"; this addmagazine "sfpAk5mag"; this addmagazine "sfpPskottmag"; this addmagazine "sfpPskottmag"; this addmagazine "sfpPskottmag" AK5, 3 mags, Pskott, 3 shells Put these codes in the soldiers initlines and it should work Share this post Link to post Share on other sites
Mast3rofPuppets 0 Posted July 5, 2005 Thanks alot man . [EDIT] Oh, and is it possible to run OFP in windowed mode? It would help me alot when I'm making missions. Share this post Link to post Share on other sites
D.murphy man 0 Posted July 5, 2005 I aint tested this but it should work, right click on your OFP shortcut on your desktop (the one you use to run OFP) and click properties, then,if it isnt on it already, click the "shortcut" tab up the top of the window then look for the drop down menu labeld "Run" then click it and select minimized instead of Normal window. There now it should run in a minimized window, i havnt tried it though so if your house burns down whiles attempting it dont blaim me Share this post Link to post Share on other sites
Guest The Cobra Posted July 5, 2005 Doesn't work Add "-window" after it if you want to No offence Share this post Link to post Share on other sites
Mast3rofPuppets 0 Posted July 5, 2005 Okay, here's another question: I've managed to make so a chopper flies to a certain point, waits until all soldiers has boarded it, then flies back to the base. But how do I do to make the chopper wait at the base until I send away the Alpha radio message? I've played around with the triggers but I can't get it to work. Share this post Link to post Share on other sites
Guest Ti0n3r Posted July 5, 2005 Use the sync tool. Sync the radio alpha trigger with the waypoint that takes place before the one you want to activate with radio alpha. Share this post Link to post Share on other sites
Mast3rofPuppets 0 Posted July 6, 2005 Thanks Ti0n3r, you guys kicks ass . Share this post Link to post Share on other sites