Student Pilot 0 Posted June 22, 2005 I am currently working on a project with Grendel on the OFPEC Forums. It involves tank turrets popping off of the hulls when they are killed. I have a working config for the tank parts. I have defined them as static objects. The best part is, they work ingame. Ok, you ask what my problem is? Well, I don't want to have to make destroyed textures for every model for two reasons: The file size will be too large, and I can't do it. So, I am attempting to config the parts as tanks, so as to take advantage of OFP's dammage model. However, when I attempt to use the parts ingame, the game crashes with no error messages. Here is the config I am currently using: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class TankParts { units[] = {T80_Hull, T80_Turret, T72_Hull, T72_Turret, T55_Hull, T55_Turret, Shilka_Hull, Shilka_Turret, BMP_Hull, BMP_Turret, BMP2_Hull, BMP2_Turret, M60_Hull, M60_Turret, M1_Abrams_Hull, M1_Abrams_Turret, M2A2_Hull, M2A2_Turret}; weapons[] = {}; requiredVersion = 1.9; }; }; class CfgModels { class Default {}; class Vehicle: Default {}; class Tank: Vehicle {}; class T80_Hull: Tank { sectionsInherit=""; sections[]={}; }; class T80_Turret: Tank { sectionsInherit=""; sections[]={}; }; class T72_Hull: T80_Hull{}; class T72_Turret: T80_Turret{}; class T55_Hull: T80_Hull {}; class T55_Turret: T80_Turret {}; class Shilka_Hull: T80_Hull {}; class Shilka_Turret: T80_Turret {}; class BMP_Hull: T80_Hull {}; class BMP_Turret: T80_Turret {}; class BMP2_Hull: T80_Hull {}; class BMP2_Turret: T80_Turret {}; class M60_Hull: T80_Hull {}; class M60_Turret: T80_Turret {}; class M1_Abrams_Hull: T80_Hull {}; class M1_Abrams_Turret: T80_Turret {}; class M2A2_Hull: T80_Hull {}; class M2A2_Turret: T80_Turret {}; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicles : Land {}; class Tank : LandVehicles {}; class T80_Turret : Tank { scope=2; vehicleclass="Tank Parts"; icon="tank"; displayname="T80 Turret"; nameSound=""; accuracy=0; getInRadius = 0; fuelCapacity=0; irScanRangeMin=0; irScanRangeMax=0; irScanToEyeFactor=0; armor=200; armorStructural=2.0; class HitTurret {armor=0.8;material=51;name=turet;passThrough=1;}; armorTurret=0.8; cost=0; steerAheadSimul=0; steerAheadPlan=0; predictTurnSimul=0; predictTurnPlan=0; hasGunner=false; hasCommander=false; hasDriver=false; nightVision=false; simulation=tank; formationX=0; formationZ=0; precision=0; brakeDistance=0; maxSpeed=0; side=4; model="\TankParts\T80_Turret.p3d"; canFloat=false; weapons[]={}; magazines[]={}; type=VArmor; threat[]={0, 0, 0}; camouflage = 8; // tank are very easy to spot audible = 0; hideProxyInCombat = true; class TurretBase { gunAxis = ""; turretAxis = ""; soundServo[]={}; gunBeg = ""; gunEnd = ""; minElev=0; maxElev=0; minTurn=0; maxTurn=0; body = ""; gun = ""; }; class Turret: TurretBase {} class ComTurret { turretAxis = ""; gunAxis = ""; soundServo[]={}; gunBeg = ""; gunEnd = ""; minElev=0; maxElev=0; minTurn=0; maxTurn=0; body = ""; gun = ""; }; class Wheels {}; transportMaxMagazines = 0; transportMaxWeapons = 0; }; class T80_Hull : Tank { scope=2; vehicleclass="Tank Parts"; icon="tank"; displayname="T80 Hull"; nameSound=""; accuracy=0; getInRadius = 0; fuelCapacity=0; irScanRangeMin=0; irScanRangeMax=0; irScanToEyeFactor=0; armor=200; armorStructural=2.0; class HitHull {armor=1;material=50;name=hull;passThrough=1;}; armorHull=1; cost=0; steerAheadSimul=0; steerAheadPlan=0; predictTurnSimul=0; predictTurnPlan=0; hasGunner=false; hasCommander=false; hasDriver=false; nightVision=false; simulation=tank; formationX=0; formationZ=0; precision=0; brakeDistance=0; maxSpeed=0; side=4; model="\TankParts\T80_Hull.p3d"; canFloat=false; weapons[]={}; magazines[]={}; type=VArmor; threat[]={0, 0, 0}; camouflage = 8; // tank are very easy to spot audible = 0; hideProxyInCombat = true; class TurretBase { gunAxis = ""; turretAxis = ""; soundServo[]={}; gunBeg = ""; gunEnd = ""; minElev=0; maxElev=0; minTurn=0; maxTurn=0; body = ""; gun = ""; }; class Turret: TurretBase {} class ComTurret { turretAxis = ""; gunAxis = ""; soundServo[]={}; gunBeg = ""; gunEnd = ""; minElev=0; maxElev=0; minTurn=0; maxTurn=0; body = ""; gun = ""; }; class Wheels {}; transportMaxMagazines = 0; transportMaxWeapons = 0; }; class T72_Hull : T80_Hull { displayname="T72 Hull"; model="\TankParts\T72_Hull.p3d"; }; class T72_Turret : T80_Turret { displayname="T72 Turret"; model="\TankParts\T72_Turret.p3d"; }; class T55_Hull : T80_Hull { displayname="T55 Hull"; model="\TankParts\T55_Hull.p3d"; }; class T55_Turret : T80_Turret { displayname="T55 Turret"; model="\TankParts\T55_Turret.p3d"; }; class Shilka_Hull : T80_Hull { displayname="Shilka Hull"; model="\TankParts\Shilka_Hull.p3d"; }; class Shilka_Turret : T80_Turret { displayname="Shilka Turret"; model="\TankParts\Shilka_Turret.p3d"; }; class BMP_Hull : T80_Hull { displayname="BMP Hull"; model="\TankParts\BMP_Hull.p3d"; }; class BMP_Turret : T80_Turret { displayname="BMP Turret"; model="\TankParts\BMP_Turret.p3d"; }; class BMP2_Hull : T80_Hull { displayname="BMP2 Hull"; model="\TankParts\BMP2_Hull.p3d"; }; class BMP2_Turret : T80_Turret { displayname="BMP2 Turret"; model="\TankParts\BMP2_Turret.p3d"; }; class M60_Hull : T80_Hull { displayname="M60 Hull"; model="\TankParts\M60_Hull.p3d"; }; class M60_Turret : T80_Turret { displayname="M60 Turret"; model="\TankParts\M60_Turret.p3d"; }; class M1_abrams_Hull : T80_Hull { displayname="M1 Hull"; model="\TankParts\M1_abrams_Hull.p3d"; }; class M1_abrams_Turret : T80_Turret { displayname="M1 Turret"; model="\TankParts\M1_abrams_Turret.p3d"; }; class M2A2_Hull : T80_Hull { displayname="M2A2 Hull"; model="\TankParts\M2A2_Hull.p3d"; }; class M2A2_Turret : T80_Turret { displayname="M2A2 Turret"; model="\TankParts\M2A2_Turret.p3d"; }; }; As a side note, I am not sure if the problem is in the config or the model. The only selections I have in the models are the ones neccessary for the dammage overlays, namely "turet" in the turrets and "hull" in the hulls. -Student Pilot Share this post Link to post Share on other sites
Student Pilot 0 Posted July 19, 2005 Can anyone see anything that might remotely be wrong? Share this post Link to post Share on other sites
UNN 0 Posted July 19, 2005 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">minElev=0; maxElev=0; minTurn=0; maxTurn=0; Can you have min and max Elev set to that? I tried a similar thing with infantry and got a CTD. Why not define just one vehicle at a time, and use the default turret classes. As an initial test? Share this post Link to post Share on other sites
Student Pilot 0 Posted July 19, 2005 Thanks for the reply! I changed the values to the default values as defined in the commented config. Unfortunately, the game still crashes. -Student Pilot Share this post Link to post Share on other sites
UNN 0 Posted July 20, 2005 Did you create a config that just defines, say the T80 hull? If that crashes then post that config, will be easier to work out whats going wrong with a simpler example. If it does not crash, try adding the T80 turret as well...and so on. Trial and error is the only way I managed to track down these problems. Share this post Link to post Share on other sites
Student Pilot 0 Posted July 23, 2005 Yes, I did. However, it still didn't work. Unfortunately, I have lost access to the computer that has OFP installed and can not work on my projects for the time being. I won't be able to continue fixing this. Sorry, and thanks for your help! -Student Pilot Share this post Link to post Share on other sites