2G4U Assulter 0 Posted January 15, 2002 Can we Create pistols? cos when u look at the weapons now...it seems evre weapons is holded the same...so how would we be able to make em then? /Sulter Share this post Link to post Share on other sites
Jellybelly 0 Posted January 18, 2002 Hi 2G4U Assulter Well...we will probably be able to make just about anything except for terrain as soon as the Oxygen 3D tool is released. However, the problem with pistols will probably be the posing of the hands as You suggest. Putting a pistol in a player models right hand as they look today (which is most logical since the left hand is turned upwards), would most certainly look very silly indeed. For one, it will probably look as the unit is shooting himself/herself in the left hand, as it is directly in the line of fire. This could of course be corrected by altering the position of the hands, thus making a "pistol using" unit addon. Here's the real problem with this as I see it: If You make a new "pistol using" unit addon, that altered model will most likely be the only one looking good with a pistol. Now, how does one provide for the fact that all weapons should be usable by all units? If a "non-pistol" original OFP unit or example, finds a pistol on the ground, should he/she be able to pick up and use it (and look very goofy when using it), or should he/she be denied the possibility to pick it up altogether (wich is not very realistic)? If You are able to use an assault rifle for example, You are most likely able to handle a small sidearm as well, don't You think? Well...that's just my two cent's anyways. Take care all Jellybelly Share this post Link to post Share on other sites
Flugel 0 Posted January 18, 2002 Whow.. didnt even think of that, clear thinking jb. But.. Isn't there someway to "patch" the original models temporarily and add this new move to all existing models? I'm almost sure this should be doable, depending on the skelletal animation system within OFP Share this post Link to post Share on other sites
quakergamer 0 Posted January 18, 2002 OPF dont use bones animation. But maybe we oculd make new animation ...... who knows Share this post Link to post Share on other sites
cactus 0 Posted January 18, 2002 Another problem.... In OPF we're only allowed using one firearm. That will mean your not able to have both a pistol and a rifle and if I have to choose... well screw the pistol Before a pistol will be usable this problem have to be solved (allowing both rifle and sidearm) Share this post Link to post Share on other sites
Damage Inc 0 Posted January 18, 2002 Well if we can somehow define the pistol to be a secondary weapon we can use both it and a rifle. Share this post Link to post Share on other sites
Jellybelly 0 Posted January 18, 2002 Hmm...might be another way around it? There is a .pbo file called "Anim.pbo" in the installed OFP\DTA folder. If You DePBO (using the PBO exctractor utility) this file You'll get a load of ".rtm" files, which most likely are files holding animation data. Now...my Czech is non existant I'm afraid, but many of the filenames seem (at least to me) to suggest animations that are related to units both separately (running, throwing grenades etc) and in interaction with vehicles (crew animations and/or positions etc). Here's a little theory: If a .rtm file (and it's animation) can be called upon in association with a specific object (a pistol for example), one might be able to add new animation data into the Anim.pbo file, which then maybe could be accessed by all units who may need them, including "standard" units as well? There is also an text file called "dir.txt" included in the Anim.pbo. This file seems to categorize the animations and also state the time duration (in seconds) of each animation...again in Czech. For example...heres a category from that file in Czech that I'm guessing might have to do with unit combat movements: "pohyby v combat rezimu (vcetne sbirani, pouzivani zbrani, variantnich pohybu atd.)" I have no idea what this means, but if someone can translate it I'd be most grateful. Now...if anyone here is seriously interested in this problem and it's possible solution (and preferably can read Czech), You're most welcome to look into it further, as I'm afraid I don't know the language required, nor have the coding skills that might come in handy. If it's obvious to someone else here that I'm completely off track with this, please correct me...in which case You of course will have my sincere apologies. Thank's in advance Take care all Jellybelly Share this post Link to post Share on other sites
Crispy129 0 Posted January 18, 2002 This would also force BIS to get realistic with the amount of ammo we can carry. Come on I'm no trained professional, and I can hold a LAW, M16, and more than 3 mags, but these soldiers can't. This will be a big bug fix if they allow us to hold a realistic amount. As for the pistols, if they kept the same ammo carrying capactiy, your'd only be able to carry about 2 mags for each gun, OH BOY ! Crispy Share this post Link to post Share on other sites