frisk 0 Posted January 15, 2002 in the first mission of the West campaign there is a target range where you have to shoot a cople of targets is there any way to register which targets you shot I need this badly Share this post Link to post Share on other sites
MP 0 Posted January 15, 2002 This will work for player and AI soldier's. When used with player character you get a yello "Target" box over the object. In the init field of a unit or the "On Activation" field of a trigger or a WP type: UnitName DoTarget EnemyUnitName. Where "UnitName" is the AI or player unit that will target and "EnemyUnitName" is the guy that's gonna die. Share this post Link to post Share on other sites
4ntifa 0 Posted January 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">is there any way to register which targets you shot<span id='postcolor'> Sure. I bet there are several ways to do it. One could be to have a script which each target runs in it's init field. The script would receive the particular target as it's param and poll it's state with a loop. When it's destroyed (getDammage target == 1), register it's state in a global variable - eg. an array of targets indicating which ones are destroyed. Share this post Link to post Share on other sites
frisk 0 Posted January 17, 2002 tnx for you help. well i have allmost sort it out i have the uncrypted missions for the campain now if i called an target E "T1" and make a trigger with condition not alive T1 i can do lots of thing with it but the problem is i can't script that good to make it work like this i want to make a firing range with a cople of houses where randomly targets shifts in front of windows of differend houses, and making a (shifting) sound when the player shoots the targets he gains points for them after he's done his score is printed on screen i need this in one of my missions Share this post Link to post Share on other sites