Victor_S. 0 Posted January 25, 2005 ok I made a custom grenade launcher and my config is not working. Â When i start up ofp it gives me this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Config:'{' after class mv203Muzzle : GrenadeLauncher I looked at another addons config so im not sure whats wrong. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class CTunits { units[]={CT203}; weapons[]={}; requiredVersion=1.00000; }; }; class CfgModels { class Default{}; class Weapon: Default{}; class mv203 : Weapon{}; }; class CfgRecoils { 203Recoil[]={0.01,0.01,0.05,0.05,0,0}; }; class CfgAmmo { class default {}; class grenade: default {}; class 203: grenade { hit=20;indirectHit=18;indirectHitRange=7; minRange=15;minRangeProbab=0.30; midRange=80;midRangeProbab=0.55; maxRange=150;maxRangeProbab=0.00; model="\mv203\203.p3d"; cost=0.000000000000001; soundHit[]={"\mv203\explosion.wav",db20,1}; soundFly[]={objects\noise,db-90,1}; soundEngine[]={,db-80,4}; visibleFire=2; // how much is visible when this weapon is fired audibleFire=0.25; visibleFireTime=0; // how long is it visible }; }; class CfgWeapons { class Default {}; class GrenadeLauncher: Default {}; class mv203Mag: GrenadeLauncher { scopeWeapon = public; scopeMagazine = public; optics = true; opticsZoomMin=0.35; opticsZoomMax=0.35; weaponType=WeaponNoSlot; displayName="Mv203"; displayNameMagazine="203 Round"; shortNameMagazine="203"; count=30; initSpeed=700; magazineReloadTime=6; picture="\mv203\mv203.pac"; muzzlePos="usti granatometu"; muzzleEnd="konec granatometu"; reloadMagazineSound[]={"\mv203\Reload.wav",0.000316,1}; ammo="203"; multiplier=1; burst=1; dispersion=0.005000; }; class mv203 { scopeWeapon = public; scopeMagazine = private; weaponType = weaponSlotPrimary; displayName = "mv203 launcher"; model="\mv203\mv203.p3d"; picture="\mv203\mv203.paa"; muzzles[]={mv203Muzzle); class mv203Muzzle : GrenadeLauncher { reloadMagazineSound[]={"\mv203\Reload.wav",db-40,1}; magazines[]={mv203Mag}; sound[]={"\mv203\Fire.wav",0.131623,1}; soundContinuous=0; reloadTime=0.100000; ffCount=1; recoil=203Recoil; autoFire=0; }; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class OfficerW:Soldier{}; class CT203: OfficerW { access=2 vehicleClass="CTunits"; displayName="CT203"; weapons[]={"Throw","Put","mv203","nade"}; magazines[]={"mv203Mag","mv203Mag","mv203Mag","mv203Mag","nade","nade"}; }; }; class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyCT203 : ProxyWeapon {}; }; Pls help Share this post Link to post Share on other sites
oyman 0 Posted January 25, 2005 in this part of code add a }; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class mv203 { scopeWeapon = public; scopeMagazine = private; weaponType = weaponSlotPrimary; displayName = "mv203 launcher"; model="\mv203\mv203.p3d"; picture="\mv203\mv203.paa"; muzzles[]={mv203Muzzle); }; <---------------------- here class mv203Muzzle : GrenadeLauncher { reloadMagazineSound[]={"\mv203\Reload.wav",db-40,1}; magazines[]={mv203Mag}; sound[]={"\mv203\Fire.wav",0.131623,1}; soundContinuous=0; reloadTime=0.100000; ffCount=1; recoil=203Recoil; autoFire=0; }; }; }; Share this post Link to post Share on other sites
Victor_S. 0 Posted January 25, 2005 now im getting a .modeloptics. error??(in editor) Share this post Link to post Share on other sites