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cell7

Bridge damage sqs problems

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When I place the bridge using mission editor it works fine, but when adding it using Wrptool it doubles up. I mean the scripted distroyed version appears as does the default version which looks like a collapsed pile of playing cards.

Is there a way I can disable the default damaged bridge from appearing or if that fails can I reduce the collapsed card effect?

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AFAIK you cant run scripts from objects inside a wrp file, thats sounds like the problem your having?

I think you would have to assign the damaged bridge script manualy from the mission editor.

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