cell7 0 Posted January 16, 2005 When I place the bridge using mission editor it works fine, but when adding it using Wrptool it doubles up. I mean the scripted distroyed version appears as does the default version which looks like a collapsed pile of playing cards. Is there a way I can disable the default damaged bridge from appearing or if that fails can I reduce the collapsed card effect? Share this post Link to post Share on other sites
Unnamed_ 0 Posted January 16, 2005 AFAIK you cant run scripts from objects inside a wrp file, thats sounds like the problem your having? I think you would have to assign the damaged bridge script manualy from the mission editor. Share this post Link to post Share on other sites