jetplane_pete 0 Posted November 27, 2004 Guys hi Playing around in the editor, and placing snipers on rooftops, and notice that building ID 105897 has a topfloor and window openings. On falling past the window it seems there is carpet on the floor. I have used buildingPos n, to try and get inside this room, but always end up out at sea. Is there any way to ID a room index for a specific building, or any other way this room can be entered Thanx Pete Share this post Link to post Share on other sites
ACF 0 Posted November 28, 2004 Have you tried bimbling round the outside of a building with a group and ordering one of them into the suspect parts of the building - the move cursor will pick up any indices? If memory serves, the displayed index is one more than the BuildingPos index. Share this post Link to post Share on other sites
thirtyg 0 Posted November 28, 2004 Guys hiPlaying around in the editor, and placing snipers on rooftops, and notice that building ID 105897 has a topfloor and window openings. On falling past the window it seems there is carpet on the floor. I have used buildingPos n, to try and get inside this room, but always end up out at sea. Is there any way to ID a room index for a specific building, or any other way this room can be entered Thanx Pete If you want to just look inside the room, use camera.sqs In the editor place a unit near the building and in the init line put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec "camera.sqs" You can then move around with the helo controls and go up and look inside Share this post Link to post Share on other sites