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jetplane_pete

Inside Tonal buildings

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Guys hi

Playing around in the editor, and placing snipers on rooftops, and notice that building ID 105897 has a topfloor and window openings. On falling past the window it seems there is carpet on the floor.

I have used buildingPos n, to try and get inside this room, but always end up out at sea. Is there any way to ID a room index for a specific building, or any other way this room can be entered

Thanx

Pete

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Have you tried bimbling round the outside of a building with a group and ordering one of them into the suspect parts of the building - the move cursor will pick up any indices?

If memory serves, the displayed index is one more than the BuildingPos index.

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Guys hi

Playing around in the editor, and placing snipers on rooftops, and notice that building ID 105897 has a topfloor and window openings. On falling past the window it seems there is carpet on the floor.

I have used buildingPos n, to try and get inside this room, but always end up out at sea. Is there any way to ID a room index for a specific building, or any other way this room can be entered

Thanx

Pete

If you want to just look inside the room, use camera.sqs

In the editor place a unit near the building and in the init line put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec "camera.sqs"

You can then move around with the helo controls and go up and look inside

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