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subfreak2

how can i

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im making a mission could black hawk down but a man stays alive but if he dies the mission is over how do i do this

plz plz plz plz help confused.gifconfused.gif

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Make a trigger, set it to Loose

in the condition field type:

!(alive man_1)

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but there is a team what go in to get him will it work on them if they die

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Your not making any sense.

Do you want the mission to end when the man dies?

OR

Do you want the mission to end when the rescue team dies?

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To make the mission end when the team dies make another trigger, set it to loose, and in the condition field type:

WEST CountSide Units group_1 == 0

where group_1 is the name of the group. To name a group type in the init field of the group leader:

group_1=group this

that way the trigger will activate when the Team number reaches 0

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Are you asking how to end the mission if the man dies, or are you saying that when the blackhawk comes down you want to keep the man inside alive???

If you want the mission to end if man_1 dies (to name him man_1):

1) Make a trigger

2) set axis a=0 axis b=0 (Doesn't really matter)

3) set activation to none

4) set type to loose or End 1 or 2.....

5) In the condition field type: !(alive man_1)

This will end the mission when the man_1 dies. So I assume your job is to keep him alive

If you want to keep the man alive when the black hawk comes down, just make him eject by placing this in an activation field:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">man_1 Action ["Eject",heloname]<span id='postcolor'>

That way the chopper will crash, but the man will parachute to safety.

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how can i make objectives and when i destory the air craft gun make more heilos come in and help

confused.gif

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You talking about a shilka.

Name the shilka, shilka_1, make a trigger call it shilka_dead) and in the condition field type:

!(alive shilka_1)

in the activation field type:

"0" ObjStatus "DONE"

Make some helicopters, give them a waypoint somewhere safe (out of the way), WP1. Give them a second waypoint WP2 near the action, and simply sync the shilka_dead trigger with WP1. Once the shilka is dead, the trigger will activate, the 1st objective will be done, and the extra helo's will move to the next WP2.

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If you need to grasp the basics of mission editing, you see where is says Tutorials in my signature, click on it smile.gif

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