subfreak2 0 Posted January 10, 2002 can you tell me but no scripts plz can not use them Share this post Link to post Share on other sites
easydays 0 Posted January 10, 2002 subfreak2 make a waypoint or a trigger or in the units ini field unitname setbehaviour "safe";unitname switchmove "fxstandtotable" "fxstandfromtable" or this way unitname setcaptive true;unitname switchmove "onchair" playmove i know u said no script but this one is one of my first and is very easy to understand just copy it to notepad and name it whatever u want example animations.sqs when u save it make sure u save as all files or it wont work now put the script in ur user mission files in opf(putin a folder that has a mission in it )now go to the editor and bring up the mission u put the script \ u must create four soldier units and one for u name the four soldiers r1 r2 r3r r4 create a trigger or a waypoint and put this in the ini field [] exec "nameofscript.sqs"] u have to put the sqs too ------------------------------------------------------------ ~2 titletext["units will go prone now","plain"] ~1 r1 setunitpos "down" ~2 r2 setunitpos "down" ~3 r3 setunitpos "down" ~2 r4 setunitpos "down" titletext ["simple script\n\nof units position","plain"] ~5 titletext ["units will stand up now","plain"] r1 setunitpos "up" ~1 r2 setunitpos "up" ~2 r3 setunitpos "up" ~3 r4 setunitpos "up" ~5 titletext ["some animation commands\n\nsetbehaviour 'safe'","plain"] ~1 r1 setbehaviour "safe" ~1 r1 switchmove "fxstandatt" ~2 r2 setbehaviour "safe" ~1 r2 playmove "effectstandsitdown" ~3 r3 setbehaviour "safe" r3 playmove "fxstandtodip" r3 playmove "fxstandtodip" r3 playmove "fxstandfromdip" ~4 r4 setbehaviour "safe" r4 playmove "effectstandsaluteend";r4 switchmove"effectstandsalute" ~3.2 titletext ["simple scripting really \nopen up this script\n\nand see how is done","plain"] exit Share this post Link to post Share on other sites