DragoFire 0 Posted October 19, 2004 As some of you may or may-not know I been working on a weapon's standard for OFP:R. In this I've worked out the realistic weapon damage, for FMJ, JHP, AP, HESH, HEAT and HE rounds. And have been working on an armour updated system, along with a options for rounds to be removed from one guns magazine to another's, providing they use the same caliber ammo rounds. What I'm asking for is help to add a set of enhanced scripts to this project to calulate weapon damage <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">with use of an formula to calulated on factors like range, caliber dimensions/mass, target armour, rounds armour peneration rating at range, etc..., to calulate time to unload and reload magazines. This set of scripts will also include armour changes, like allowing armour material class (Steel plate, Kevlar, lead, glass, etc...). With these changes there will be changes to how armour damage is done. Remember most of this is still in the testing stages, due to the very limited information from BIS on how weapon damage is calulated for armoured and unarmoured targets, it's a very slow process. I look forward to any help offered. DragoFire Share this post Link to post Share on other sites
DragoFire 0 Posted October 19, 2004 Oh!! Before anyone says anything about the JAM projects and the MAAM project! Yes I do know about them, and have followed what has been said. I've even been asked to merge the Weapon Standard project with one of them. But till I'm happy with the finished product, I'll keep these offers and other things on the blackboard. So please no comments about wasting time on this, when this is an actual realistic weapon effect and damage system upgrade for OFP:R, which covers weapons from pistols to 2000lb bombs. DragoFire Share this post Link to post Share on other sites