stgn 39 Posted October 13, 2004 OFP.info http://ofp.gamezone.cz/news/pics2/fnpic1.jpg I just saw this over at OFP.info and tested it its a nice pistol looks good and realistic(i'm no FN Five-seven expert). It only has one bug as fare as I can see and it is that somehow the resistance unit has it and dosen't have it at the same time meaning You have the gun and can fire it but it dosen't show up in the gear only its magazines this also means that you can't take the gun from a dead unit. I think this might be because the intire gun is in the mag. if you understand what I mean. STGN Share this post Link to post Share on other sites
syphboy 0 Posted October 14, 2004 Thanks STGN. You're right about its problems. Â I've tried to include an inventory picture but I'm buggered if I can get it to work. Â I didn't think that this might relate to the other problem of being unable to pick up the gun from a dead unit. Â Can you explain what you mean about the entire gun being in the mag? Share this post Link to post Share on other sites
dm 9 Posted October 14, 2004 all you need to do is add <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">scopeweapon=2; to the GUN entries of the config, and the weapon will show in the inventory, and be "distributable" Very nice work, all I need now is a P90 and I'll have my 2 favourite weapons in OFP Share this post Link to post Share on other sites
stgn 39 Posted October 14, 2004 year you config should look somthing like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class syf57 { units[] = {syf57man}; weapons[] = {syf57}; requiredVersion = 1.75; }; class syf57sd { units[] = {syf57sdman}; weapons[] = {syf57sd}; requiredVersion = 1.75; }; class syf57ammocrate { units[]={"syf57ammocrate"}; weapons[]={}; requiredVersion=1.75; }; }; class CfgModels { class Default {}; class Weapon: Default {}; class fiveseven: Weapon {}; class fivesevensd: Weapon {}; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: Mgun {}; Â Â Â Â class HandGunBase: Riffle {}; class Glockbase: Handgunbase {}; class syf57: Glockbase { scopeWeapon=2; scopeMagazine=0; model="\syf57\fiveseven.p3d"; picture="\syf57\w_57.paa"; optics=1; opticsZoommin=0.350000; opticsZoomMax=0.350000; distanceZoomMin=300; distanceZoomMax=300; displayName="FN Five-seveN"; displayNameMagazine="FN Five-seveN Mag"; shortNameMagazine="Five-seveN Mag"; count=20; initspeed=1800; Â Â Â Â Â Â Â Â weaponType=2; magazineType=32; Â Â Â Â Â Â Â Â reloadTime=0.1; reloadMagazineSound[]={"\syf57\reload.wav", db0, 1.0}; magazineReloadTime=1; drySound[]={"weapons\M16dry", db0, 1.0}; magazines[]={"syf57mag"}; modes[]={"Single"}; class Single { ammo="glock"; multiplier=1; burst=1; displayName="5.7x28mm"; dispersion=0.001000; sound[]={"\syf57\57.wav", db0, 1.0}; soundContinuous=0; reloadTime=0.1; ffCount=1; recoil="riffleSilenced"; autoFire=0; aiRateOfFire=0.500000; aiRateOfFireDistance=50; useAction=0; useActionTitle=""; }; canDrop = true; }; class syf57mag: syf57 { scopeWeapon=0; scopeMagazine=2; picture="\O\Guns\zasobnik.paa"; canDrop = true; }; class syf57sd: syf57 { scopeWeapon=2; scopeMagazine=0; model="\syf57\fivesevensd.p3d"; picture="\syf57\w_57.paa"; displayName="FN Five-seveN SD"; displayNameMagazine="FN Five-seveN SD Mag"; shortNameMagazine="Five-seveN SD Mag"; initspeed=1400; reloadMagazineSound[]={"\syf57\reload.wav", db0, 1.0}; drySound[]={"weapons\M16dry", db0, 1.0}; magazines[]={"syf57sdmag"}; modes[]={"Single"}; class Single { ammo="glocks"; multiplier=1; burst=1; displayName="5.7x28mm SD"; dispersion=0.001000; sound[]={"\syf57\57sd.wav", db0, 1.0}; soundContinuous=0; reloadTime=0.1; ffCount=1; recoil="riffleSilenced"; autoFire=0; aiRateOfFire=0.500000; aiRateOfFireDistance=50; useAction=0; useActionTitle=""; }; canDrop = true; }; class syf57sdmag: syf57sd { scopeWeapon=0; scopeMagazine=2; picture="\O\Guns\zasobnik.paa"; canDrop = true; }; }; class CfgVehicles { class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class Soldier: Man{}; class SoldierGB:Soldier{}; class OfficerG:SoldierGB{}; class syf57man: OfficerG { model="\O\Char\Char03"; displayName="Man (FN Five-seveN)"; vehicleClass="Syph's Mods - Men"; weapons[]={"syf57","Throw","Put"}; magazines[]={"syf57mag", "syf57mag", "syf57mag", "syf57mag"}; }; class syf57sdman: OfficerG { model="\O\Char\Char03"; displayName="Man (FN Five-seveN SD)"; vehicleClass="Syph's Mods - Men"; weapons[]={"syf57sd","Throw","Put"}; magazines[]={"syf57sdmag", "syf57sdmag", "syf57sdmag", "syf57sdmag"}; }; class Static: All {}; class Building: Static {}; class Strategic : Building {}; class ReammoBox: Strategic {}; class syf59AmmoCrate: ReammoBox { scope = 2; displayName="FN Ammo Crate"; model="\syf57\case"; class TransportWeapons { class syf57 { weapon="syf57"; count=2; }; class syf57sd { weapon="syf57sd"; count=2; }; }; class TransportMagazines { class _xx_syf57mag { magazine="syf57mag"; count=8; }; class _xx_syf57sdmag { magazine="syf57sdmag"; count=8; }; }; }; }; class CfgNonAIVehicles { class ProxyWeapon {}; Â Â Â Â class ProxyHandGun: ProxyWeapon {}; Â Â Â Â class Proxysyf57: ProxyWeapon {}; Â Â Â Â class Proxysyf57sd: ProxyWeapon {}; }; @Deadmeatxm2 the P90 has been done several times(you should know that) Â 1 2 3 <a href="http://ofp.gamezone.cz/index.php?showthis=3129" target="_blank">4 </a> heres some examples STGN Share this post Link to post Share on other sites
dm 9 Posted October 14, 2004 @Deadmeatxm2 the P90 has been done several times(you should know that)... heres some examples STGN Yeah, but not as nicely as this Five-seveN Share this post Link to post Share on other sites
stgn 39 Posted October 14, 2004 @Deadmeatxm2 the P90 has been done several times(you should know that)... heres some examples STGN Yeah, but not as nicely as this Five-seveN no you are right about that. STGN Share this post Link to post Share on other sites
novatekk 0 Posted October 14, 2004 very nice and clean addon great work syphboy! Share this post Link to post Share on other sites
pajama 0 Posted October 14, 2004 I hunger for a new "black op" type unit With the F2000 and the Five-Seven, all we need now is a Sam Fisher Share this post Link to post Share on other sites
syphboy 0 Posted October 15, 2004 Thanks DeadMeatXM2 & STGN. Â It works now. Â The current picture is a bit dark though. Â I'll wait until I clear up a few other things before I release 1.1. Â (Wounds on the unit, a laser dot for the SD, an original iron sight, any other suggestions?) Â Meanwhile everyone will have to get by using the FN Ammo Crate, or the old "this addmagazine "syf57mag"; etc, etc." Thanks for the praise, guys. Â Are there any more obscure weapons which haven't been done before that people would like to see? Share this post Link to post Share on other sites
stgn 39 Posted October 15, 2004 yes the Smith and wesson sigma 40 SW40G SW40P SW40VE SW9VE actualy the version I was most interested in was the E version(all black) but I was unable to find eny pictures of it. but the G (military version) with NATO OD green grip and black uper would be cool too. STGN Share this post Link to post Share on other sites
havocsquad 0 Posted October 15, 2004 I was wondering if you could reduce the damage it does past 100 meters with this 5.7mm, I was annailating East JAM soldiers at 175 meters with ease. Â Even though a 5.7 has high damage characteristics with its high velocity, it should require 3 shots at long range to take down a usual soldier. If you can't do anything about it, that's fine. Â Just felt the gun made it a little too easy to wipe an evil soviet squad with some 5.7mm at long range, even with them hunting for me. Just my opinion weapon's damage characteristics, other than that I got no complaints except for the gun picture bug, which of course is being resolved. Share this post Link to post Share on other sites
syphboy 0 Posted October 15, 2004 The Five-seveN inherits a lot of BIS's Glock characteristics.  Originally I did this because I couldn't be bothered UNPBOing Resistance just to find out the Glock's iron sight file name.  I'll have to look into it further. What i could do is increase the dispersion a little bit to make it harder to engage targets at long range.  But bear in mind this little tidbit from FN's official site: Stopping power for close combat Five-seveN® pistols and SS190 round team up to defeat the enemy in all close combat situations in urban areas, jungle conditions, night missions and any self defense action. Enemy personel, even wearing body armor can be effectively engaged up to 200 meters. Kevlar® helmets and vests as well as the CRISAT protection will be penetrated. Share this post Link to post Share on other sites
Roanoke 36 Posted August 20, 2013 Old thread, trying to breathe life into it. Does anyone have the FN 5-7 as a downloadable mod/ a portable texture? Share this post Link to post Share on other sites