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enableRadio in MP

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If I disable radio (using "enableRadio false" in init.sqs), every player in the game doesn't hear himself, but hears everyone else's reports... as well as the others hear him and anyone else except themselves! ..Do I make myself clear?

Can this be solved?  rock.gif

Actually I need to disable communication inside the group somehow. If there is another command like disableReporting or anything, let me know please.

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