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Evil Weasel

Aim dispersion

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This is a question for all you config experts. I hope that this is the right forum for it.

I've been messing around with the Y2K3 config, in paticular changing the gun recoils and the aim dispersion values to make  the ai ( and myself! ) a bit less accurate. I'm  happy with the increased aim dispersion values that I've put in; there's now enough gun wobble to make life interesting. The problem is that the wobble increases enormously when you are wounded, turning aiming into a game of roullette, where the odds are stacked against you. I can't seem to find a value in the config giving the aimdispersion value for wounded units. Am I just being blind, or is the aimdispersion value for a given stance automatically increased by a certain factor, e.g. x2, when the units damage value has reached a certain level?

Any help will be gratefully accepted as ,at the moment, being wounded ends any chance you have of hitting the oposition. This may be realistic but it sure ain't fun. smile_o.gif

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Well, i used to play with this too. But for clarity sake, you mean AIMPRECISION (i guess). Unfortunately, i dont know how to decrease wounded aimprecision modificator too.

I guess that aimprecision can be defined for every motion (to reduce dispersion for example for run).

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You're quite right, I did mean aimprecision. I really should proof read my posts first smile_o.gif

The various stances have definable aimprecision values, but I just can't see any reference to values for when the unit is wounded. It seems to automatically increase the value for the non-wounded unit. When you increase the aimprescion value, the aim wobble when wounded also increases compared to the normal amount of wobble. If anyone has any ideas on how to change this I'd sure appreciate them

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Hey EW!

Although I do not know the answer to your question, I would suggest that you contact General Barron of the ECP mod as he made some changes to the aimprecision values. There was a topic the he started on this subject but I do not think that they discussed the ability to adjust the wounded value, although they did acknowledge that the wounded aimprecision value is increased. Hope that this helps a little! smile_o.gif

Wadmann

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