Joe Miller 0 Posted August 21, 2004 hello, i need help with the respawn of units. I'm making a MP coop mission on the  D day Theme but i dont know how to do that Human player controlled soldier respawn when dead. Could you help me? EDIT: OK I MANAGED TO DO RESPAWN, NOW I HAVE TWO QUESTIONS: 1) How can i make that units respawn with full weapons // bullets. 2) How can i make that a unit respawn in a trigger wich move it into a vehicle? My idea was: In respawn area i create a trigger, named trg activation by SOMEBODY, condition this ; on activation "_x moveincargo vehicle" for each units in list trg . BUT it doesn't work. Share this post Link to post Share on other sites
Joe Miller 0 Posted August 21, 2004 edited with new quesitons Share this post Link to post Share on other sites
cain2001 0 Posted August 23, 2004 make a Init.sqs and a respawn.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">init.sqs [] exec "respawn.sqs" exit <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">respawn.sqs ?!(player==_this select 0):exit #Loop @!(alive player) ~30 (change this value to what the spawn time you have) @alive player removeallweapons player player addmagazine "G36Amag" player addmagazine "G36Amag" player addmagazine "G36Amag" player addmagazine "G36Amag" player addmagazine "handgrenade" player addweapon "G36A" player selectWeapon "G36A" goto "Loop" Share this post Link to post Share on other sites