durace 0 Posted August 10, 2004 I am wondering the other config files in this forum, but these files are too involved. Can anyone write me a simple cfgMovesMC?! My rtm file is ready, it's called allj.rtm, in which a man shows to stop. IT IS VERY SIMPLE, doesn't need LOOP etc. My soldier isn't in cargo, just on the island... Just write me the minimum commands in the config.cpp, that can play the animation... Or i can't use it. Thanx Thanx Thanx Thanx Share this post Link to post Share on other sites
General Barron 0 Posted August 12, 2004 ConfigMoves are a pain to learn, since there aren't any tuts out there, really. One of these days, I'll write one, so others don't have to learn the hard way. Problem is, I'm still learning Anyway, best thing to do is to grab BIS's commented config files, from the breath site. Take a look at how their moves are done. But I'm not entirely clear on what your animation looks like. So I'm assuming it is like a hand signal. Here goes a simple config to get you started: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgMovesMC { class Default {}; class States { class ANIMATIONNAMEHERE: Default { file = FILENAME.rtm; speed = -3.0; // number of seconds to play the animation for (must be negative) looped=false; soundEnabled=false; duty = RestDuty; }; }; }; Try that out, and let me know how it works. Also, grab that BIS config, and start looking at it. Over time, it will make more and more sense to you. Share this post Link to post Share on other sites
durace 0 Posted September 8, 2004 Sorry but I can slowly answer, but I'm testing... Share this post Link to post Share on other sites
durace 0 Posted September 17, 2004 Thanks, it works!!! On soldiers. Thanks...Thanks... Thanks... Thanks... Thanks... Anyway how can you do it with the vehicles? I need also a simple config! Or I will be INVOLVED.... The vehicle is kapu.p3d. Share this post Link to post Share on other sites