oyman 0 Posted July 18, 2004 ive got a problem with this turret on this car it turns around inside the car and looks like you are shooting the driver http://img78.photobucket.com/albums/v331/oyman/rapi1.jpg anything that i can do to the turret code to make it the oppisite <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Turret  {    soundServo[]={"",0.010000,1.000000}; gunAxis="osahlavne";    turretAxis="osaveze";    gunBeg="usti hlavne";    gunEnd="konec hlavne";    minElev=-5;    maxElev=40;    minTurn=0;    maxTurn=175; body="otocvez";    gun="otochlaven"; }; }; the second question is that i wanna add the WGL cannon smoke to my a10 and was wondering how would i do it, or where would i put it in my config , here are the pieces of code <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class WGL_A10Smoke { access=3; cloudletDuration=1; cloudletAnimPeriod=1; cloudletSize=1.0; cloudletAlpha=0.55; cloudletGrowUp=0.15; cloudletFadeIn=0.0; cloudletFadeOut=0.5; cloudletAccY=0; cloudletMinYSpeed=-600; cloudletMaxYSpeed=600; cloudletShape="cl_fireD"; cloudletColor[]={.75,.75,.75,0}; interval=0.025; size=3; sourceSize=0.25; timeToLive=0; initT=0; deltaT=3; class Table { class T0 { maxT=1; color[]={0.7,0.7,0.7,0}; }; class T1 { maxT=1; color[]={0.6,0.6,0.6,0}; }; class T2 { maxT=1; color[]={0.5,0.5,0.5,0}; }; }; }; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class MGunFire: WGL_A10Smoke {}; class MGunClouds: WGL_A10Smoke {}; Share this post Link to post Share on other sites